SbVec3f(3IV)() | SbVec3f(3IV)() |
SbVec3f — 3D vector class
SbVec3f
#include <Inventor/SbLinear.h>
Methods from class SbVec3f:
SbVec3f()
SbVec3f(const float v[3])
SbVec3f(float x, float y, float z)
SbVec3f(SbPlane &p0, SbPlane &p1, SbPlane
&p2)
SbVec3f cross(const SbVec3f &v) const
float dot(const SbVec3f &v) const
SbBool equals(const SbVec3f v, float tolerance)
const
SbVec3f getClosestAxis() const
const float * getValue() const
void getValue(float &x, float &y, float
&z) const
float length() const
void negate()
float normalize()
SbVec3f & setValue(const float v[3])
SbVec3f & setValue(float x, float y, float z)
SbVec3f & setValue(const SbVec3f &barycentic,
const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2)
float & operator [](int i)
const float & operator [](int i)
SbVec3f & operator *=(float d)
SbVec3f & operator /=(float d)
SbVec3f & operator +=(const SbVec3f &u)
SbVec3f & operator -=(const SbVec3f &u)
SbVec3f operator -() const
SbVec3f operator *(const SbVec3f &v, float d)
SbVec3f operator *(float d, const SbVec3f &v)
SbVec3f operator /(const SbVec3f &v, float d)
SbVec3f operator +(const SbVec3f &v1, const
SbVec3f &v2)
SbVec3f operator -(const SbVec3f &v1, const
SbVec3f &v2)
int operator ==(const SbVec3f &v1, const SbVec3f
&v2)
int operator !=(const SbVec3f &v1, const SbVec3f
&v2)
3D vector class used to store 3D vectors and points. This class is used throughout Inventor for arguments and return values.
SbVec3f()
Default constructor.
SbVec3f(const float v[3])
SbVec3f(float x, float y, float z)
Constructor given vector components.
SbVec3f(SbPlane &p0, SbPlane &p1, SbPlane
&p2)
Constructor given 3 planes.
SbVec3f cross(const SbVec3f &v) const
Returns right-handed cross product of vector and another vector.
float dot(const SbVec3f &v) const
Returns dot (inner) product of vector and another vector.
SbBool equals(const SbVec3f v, float tolerance)
const
Equality comparison within given tolerance — the square of the length
of the maximum distance between the two vectors.
SbVec3f getClosestAxis() const
Returns principal axis that is closest (based on maximum dot product) to this
vector.
const float * getValue() const
void getValue(float &x, float &y, float
&z) const
Returns vector components.
float length() const
Returns geometric length of vector.
void negate()
Negates each component of vector in place.
float normalize()
Changes vector to be unit length, returning the length before
normalization.
SbVec3f & setValue(const float v[3])
SbVec3f & setValue(float x, float y, float z)
Sets the vector components.
SbVec3f & setValue(const SbVec3f &barycentic,
const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2)
Sets value of vector as the weighted average of 3 other vectors.
float & operator [](int i)
const float & operator [](int i)
Accesses indexed component of vector.
SbVec3f & operator *=(float d)
SbVec3f & operator /=(float d)
Component-wise scalar multiplication and division operators.
SbVec3f & operator +=(const SbVec3f &u)
SbVec3f & operator -=(const SbVec3f &u)
Component-wise vector addition and subtraction operators.
SbVec3f operator -() const
Nondestructive unary negation — returns a new vector.
SbVec3f operator *(const SbVec3f &v, float d)
SbVec3f operator *(float d, const SbVec3f &v)
SbVec3f operator /(const SbVec3f &v, float d)
Component-wise binary scalar multiplication and division operators.
SbVec3f operator +(const SbVec3f &v1, const
SbVec3f &v2)
SbVec3f operator -(const SbVec3f &v1, const
SbVec3f &v2)
Component-wise binary vector addition and subtraction operators.
int operator ==(const SbVec3f &v1, const SbVec3f
&v2)
int operator !=(const SbVec3f &v1, const SbVec3f
&v2)
Equality comparison operators.
SbVec2f, SbVec4f, SbVec2s, SbRotation