SoDirectionalLight(3IV)() | SoDirectionalLight(3IV)() |
SoDirectionalLight — node representing a directional light source
SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight
#include <Inventor/nodes/SoDirectionalLight.h>
Fields from class SoDirectionalLight:
SoSFVec3f direction
Fields from class SoLight:
SoSFBool on
SoSFFloat intensity
SoSFColor color
Methods from class SoDirectionalLight:
SoDirectionalLight()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node defines a directional light source that illuminates along rays parallel to a given 3-dimensional vector.
SoSFVec3f direction
Illumination direction vector.
SoDirectionalLight()
Creates a directional light source node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction
Activates this light (if so specified) during traversal. All shape nodes that
come after this light in the scene graph are illuminated by this light. The
light's direction is affected by the current transformation.
DirectionalLight {
on TRUE intensity 1 color 1 1 1 direction 0 0 -1
}
SoPointLight, SoSpotLight