SoGetBoundingBoxAction(3IV)() | SoGetBoundingBoxAction(3IV)() |
SoGetBoundingBoxAction — computes bounding box of a scene
SoAction > SoGetBoundingBoxAction
#include <Inventor/actions/SoGetBoundingBoxAction.h>
enum ResetType {
SoGetBoundingBoxAction::TRANSFORM Transformation
SoGetBoundingBoxAction::BBOX Bounding Box
SoGetBoundingBoxAction::ALL Both Transform and Bounding Box
}
Methods from class SoGetBoundingBoxAction:
SoGetBoundingBoxAction(const SbViewportRegion
&viewportRegion)
void setViewportRegion(const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion()
const
SbBox3f getBoundingBox() const
SbXfBox3f & getXfBoundingBox()
const SbVec3f & getCenter() const
void setInCameraSpace(SbBool flag)
SbBool isInCameraSpace() const
void setResetPath(const SoPath *path, SbBool
resetBefore = TRUE, ResetType what = ALL)
const SoPath * getResetPath() const
SbBool isResetPath() const
SbBool isResetBefore() const
SoGetBoundingBoxAction::ResetType getWhatReset()
const
Methods from class SoAction:
virtual void apply(SoNode *node)
virtual void apply(SoPath *path)
virtual void apply(const SoPathList &pathList,
SbBool obeysRules = FALSE)
static SoType getClassTypeId()
virtual SoType getTypeId()
virtual SbBool isOfType(SoType type)
virtual void invalidateState()
This class is used to compute a 3D bounding box enclosing objects defined by a scene graph. The box is a rectangular prism. The action also computes the center point, which is defined differently for different objects. (For example, the center of an SoFaceSet is the average of its vertices' coordinates.) For a group, the center point is defined as the average of the centers of all shapes in it.
Each bounding box is calculated as a SbXfBox3f, where the transformation matrix is defined so that the bounding box can be stored in the object space of the SoShape. When two bounding boxes are combined by a group node, the combination is performed so as to produce the smaller untransformed box. The result of the calculation by the action can be returned as an SbXfBox3f or as a world-space-aligned SbBox3f.
To calculate the bounding box of a subgraph bounded by two paths, specify the left edge of the subgraph with setResetPath(), and apply the action to the path that defines the right edge of the subgraph. The accumulated bounding box and transformation will be reset when the tail of the reset path is traversed.
If the subgraph being traversed does not contain any shapes, the returned bounding box will be empty (that is, box.isEmpty() will return TRUE).
SoGetBoundingBoxAction(const
SbViewportRegion &viewportRegion)
Constructor takes viewport region to use for picking. Even though the bounding
box computation may not involve a window per se, some nodes need this
information to determine their size and placement.
void setViewportRegion(const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion()
const
Sets/returns current viewport region to use for action.
SbBox3f getBoundingBox() const
Returns computed bounding box in world space.
SbXfBox3f & getXfBoundingBox()
Returns computed bounding box before transformation into world space.
const SbVec3f & getCenter() const
Returns computed center point in world space.
void setInCameraSpace(SbBool flag)
Set this flag to TRUE if you want the returned bounding box to be in the space
of whatever camera is in the graph. Camera space is defined to have the
viewpoint at the origin, with the direction of view along the negative z
axis. This space can be used to determine distances of objects from the
camera.
SbBool isInCameraSpace() const
Returns camera space flag.
void setResetPath(const SoPath *path, SbBool
resetBefore = TRUE, ResetType what = ALL)
If a non-NULL path is specified, the action will reset the computed bounding
box to be empty and/or the current transformation to identity. The
resetBefore flag indicates whether to perform the reset before or
after the tail node of the path is traversed.
const SoPath * getResetPath() const
Returns the current reset path, or NULL.
SbBool isResetPath() const
Returns TRUE if the current reset path is not NULL.
SbBool isResetBefore() const
Returns TRUE if the resetBefore flag was specified for the reset
path.
SoGetBoundingBoxAction::ResetType getWhatReset() const
Returns what flags were specified to be reset for the reset path.
SbBox3f, SbXfBox3f, SoGetMatrixAction