SoPendulum(3IV)() | SoPendulum(3IV)() |
SoPendulum — animated oscillating rotation node
SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoPendulum
#include <Inventor/nodes/SoPendulum.h>
Fields from class SoPendulum:
SoSFRotation rotation0
SoSFRotation rotation1
SoSFFloat speed
SoSFBool on
Fields from class SoRotation:
SoSFRotation rotation
Methods from class SoPendulum:
SoPendulum()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
The SoPendulum class is derived from SoRotation, so it applies a rotation to the current transformation. Using engines connected to the realTime global field, the rotation value is animated over time between two fixed rotations, achieving the effect of a swinging pendulum. The period of the swing can be adjusted by changing the speed field. The current rotation at any time is available in the rotation field, inherited from SoRotation
SoSFRotation rotation0
SoSFRotation rotation1
These define the two fixed rotations that are interpolated to create the
pendular motion.
SoSFFloat speed
Defines the speed of the pendulum, in cycles per second.
SoSFBool on
Allows applications to enable or disable the motion easily.
SoPendulum()
Creates a pendulum node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoRayPickAction
Concatenates interpolated rotation value with the current transformation
matrix.
SoGetMatrixAction
Returns transformation matrix specified by the interpolated rotation.
Pendulum {
rotation 0 0 1 0 rotation0 0 0 1 0 rotation1 0 0 1 0 speed 1 on TRUE
}
SoRotor, SoShuttle