DOKK / manpages / debian 11 / inventor-doc / SoRotation.3iv.en
SoRotation(3IV)() SoRotation(3IV)()

SoRotation — node representing a 3D rotation about an arbitrary axis

SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation

#include <Inventor/nodes/SoRotation.h>


Fields from class SoRotation:


SoSFRotation rotation


Methods from class SoRotation:


SoRotation()

static SoType getClassTypeId()


Methods from class SoNode:


void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

This node defines a 3D rotation about an arbitrary axis through the origin. The rotation is accumulated into the current transformation, which is applied to subsequent shapes. The rotation field provides a variety of methods for specifying the rotation.


SoSFRotation rotation

Rotation specification.



SoRotation()

Creates a rotation node with default settings.



static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction

Accumulates rotation transformation into the current transformation.


SoGetMatrixAction

Returns the matrix corresponding to the rotation.


Rotation {

rotation 0 0 1 0
}

SoRotationXYZ, SoTransform