SoSphere(3IV)() | SoSphere(3IV)() |
SoSphere — sphere shape node
SoBase > SoFieldContainer > SoNode > SoShape > SoSphere
#include <Inventor/nodes/SoSphere.h>
Fields from class SoSphere:
SoSFFloat radius
Methods from class SoSphere:
SoSphere()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node represents a sphere. By default, the sphere is centered at the origin and has a radius of 1. The sphere is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
A sphere does not have faces or parts. Therefore, the sphere ignores material and normal bindings, using the first material for the entire sphere and using its own normals. When a texture is applied to a sphere, the texture covers the entire surface, wrapping counterclockwise from the back of the sphere. The texture has a seam at the back on the yz-plane.
SoSFFloat radius
Radius of sphere. This must be greater than 0.
SoSphere()
Creates a sphere node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction
Draws sphere based on the current coordinates, materials, drawing style, and
so on.
SoRayPickAction
Intersects the ray with the sphere. No details are created for
intersections.
SoGetBoundingBoxAction
Computes the bounding box that encloses the sphere.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked
for each successive triangle that approximates the sphere.
Sphere {
radius 1
}
SoCone, SoCube, SoCylinder