DOKK / manpages / debian 11 / inventor-doc / SoTextureCoordinate2.3iv.en
SoTextureCoordinate2(3IV)() SoTextureCoordinate2(3IV)()

SoTextureCoordinate2 — 2D texture coordinate node

SoBase > SoFieldContainer > SoNode > SoTextureCoordinate2

#include <Inventor/nodes/SoTextureCoordinate2.h>


Fields from class SoTextureCoordinate2:


SoMFVec2f point


Methods from class SoTextureCoordinate2:


SoTextureCoordinate2()

static SoType getClassTypeId()


Methods from class SoNode:


void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

This node defines a set of 2D coordinates to be used to map textures to subsequent vertex-based shapes (those derived from SoVertexShape). It replaces the current texture coordinates in the rendering state for the shapes to use.

The current texture coordinate binding (see SoTextureCoordinateBinding) determines how texture coordinates are mapped to vertices of shapes. An alternative to using explicit texture coordinates is to generate them using a function; see SoTextureCoordinateFunction.

Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by the vertical coordinate, T.


SoMFVec2f point

Texture coordinate points.



SoTextureCoordinate2()

Creates a texture coordinate node with default settings.



static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction

Sets the current texture coordinates in the state.


TextureCoordinate2 {

point [ ]
}

SoTexture2, SoTextureCoordinateBinding, SoTextureCoordinateFunction, SoVertexShape