Frame, ShadowFrame, MarginFrame, ShowFrame, TitleFrame,
BorderFrame - surrounding interactor
#include <InterViews/frame.h>
A frame is a monoscene subclass that outlines another interactor.
A shadow frame draws an outline with a drop shadow. A margin frame surrounds
its component with horizontal and vertical glue.
A show frame is an abstract class that changes its appearance in
response to an EnterEvent or LeaveEvent. A title frame provides a banner
that it displays in reverse video when it receives an EnterEvent. A border
frame draws an outline using a solid pattern when it receives an EnterEvent
and draws the outline using a gray pattern when it receives a
LeaveEvent.
- Frame(Interactor*,
int width = 1)
- Construct a frame. If the given interactor is not nil, it is inserted as
the frame's component. The frame extends width pixels outside of
the interactor.
- ShadowFrame(Interactor*,
int h = 1, int v = 1)
- Construct a shadow frame. The h and v ShadowFrame parameters
specify the width of the horizontal and vertical shadows, respectively.
Positive values for these parameters specify shadows falling to the right
and below the interactor, respectively; negative values specify shadows
falling to the left and above.
- MarginFrame(Interactor*
= nil, int margin = 0)
- MarginFrame(Interactor*,
int margin, int shrink, int stretch)
- MarginFrame(Interactor*,
int hmargin, int vmargin)
- MarginFrame(Interactor*,
int hm, int hshr, int hstr, int vm, int vshr, int vstr)
- Construct a margin frame. The first constructor puts rigid, fixed-sized
glue around the component, while the second surrounds it with fixed-sized
glue of the given shrinkability and stretchability. Independent horizontal
and vertical margins are set with the third constructor. The last
constructor allows full specification of the margin frame's horizontal and
vertical margins, shrinkabilities, and stretchabilities.
- virtual void
ShowFrame::HandleInput(Event&)
- ShowFrame objects listen for EnterEvent and LeaveEvent. When an EnterEvent
is received, ShowFrame::Handle calls InsideFrame(true); when an LeaveEvent
is received, it calls InsideFrame(false). For any other event, it calls
HandleInput. ShowFrame::InsideFrame does nothing. ShowFrame::HandleInput
calls Handle on the frame's component.
- TitleFrame(Banner*,
Interactor*, int width = 1)
- Construct a title frame with the given banner. TitleFrame::InsideFrame
highlights and unhighlights the banner.
- BorderFrame(Interactor*,
int width = 1)
- Construct a border frame. BorderFrame::InsideFrame highlights and
unhighlights the border.
- Frame(Interactor*,
int, int, int, int)
- This constructor is used by subclasses to explicitly set the widths of
each line in the outline. The integers specify the width of the left,
bottom, right, and top lines, respectively.