nvcompress - Compresses the given image and produces a DDS
file.
nvcompress [OPTION] INFILE
[OUTFILE]
nvcompress is part of the NVIDIA texture toolset. The tool
compresses the given infile into a dds file.
- -color
- The input image is a color map (default).
- -alpha
- The input image has an alpha channel used for transparency.
- -normal
- The input image is a normal map.
- -tonormal
- Convert input to normal map.
- -clamp
- Clamp wrapping mode (default).
- -repeat
- Repeat wrapping mode.
- -nomips
- Disable mipmap generation.
- -fast
- Fast compression.
- -nocuda
- Do not use cuda compressor.
- -rgb
- RGBA format
- -bc1
- BC1 format (DXT1)
- -bc1n
- BC1 normal map format (DXT1nm)
- -bc1a
- BC1 format with binary alpha (DXT1a)
- -bc2
- BC2 format (DXT3)
- -bc3
- BC3 format (DXT5)
- -bc3n
- BC3 normal map format (DXT5nm)
- -bc4
- BC4 format (ATI1)
- -bc5
- BC5 format (3Dc/ATI2)
nvcompress is part of the NVIDIA texture tools
This manual page was written by Lennart Weller
<lhw@ring0.de>, for the Debian project (but may be used by
others).