vpRamp(3) | Library Functions Manual | vpRamp(3) |
vpRamp - initialize an array with a piecewise-linear ramp
#include <volpack.h>
vpResult
vpRamp(array, stride, num_points, ramp_x, ramp_y)
vpRamp is a utility routine for initializing linear arrays of floating-point numbers with piecewise-linear ramps. A ramp is defined by a set of (x, y) pairs. The X coordinates are integers that index entries in the array argument, and the Y coordinates are floating-point values to store into the array. Linearly-interpolated Y values are stored in array elements with indexes in between two of the X values.
The values in ramp_x most be strictly increasing. The stride argument may be used to skip array elements or to initialize arrays with a non-standard stride. If the output array is a simple linear array of type float then the stride should be sizeof(float).
This function is useful for creating lookup tables used for opacity transfer functions (see vpSetClassifierTable(3)) and shading functions (see vpSetLookupShader(3)).
The normal return value is VP_OK. The following error return value is possible:
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