vpSetVoxelSize(3) | Library Functions Manual | vpSetVoxelSize(3) |
vpSetVoxelSize - define the size of a voxel
#include <volpack.h>
vpResult
vpSetVoxelSize(vpc, bytes_per_voxel, num_voxel_fields, num_shade_fields, num_classify_fields)
vpSetVoxelSize is used to define the size in bytes and the number of fields in a voxel. Each voxel field is analogous to a field in a C structure and the contents of each field is user-defined. See the vpSetVoxelField function (vpSetVoxelField(3)) for setting the size and offset of each field. vpSetVoxelSize should be called before vpSetVoxelField and before any functions that access the contents of a voxel.
Typically, some of the voxel fields are used as arguments to a shading function and some (possibly the same) fields are used as arguments to an opacity transfer function (for classification). The fields that are used for shading should come first, i.e. they should have the smallest offsets, followed by any fields that are only used for classification. The classification fields can then be stripped off to save space during the precomputation stage for the fast rendering algorithm. The parameter num_shade_fields indicates the number of fields (starting from the first) that must not be stripped off.
The parameter num_clsfy_fields indicates the total number of fields that are used as parameters to the opacity transfer function. These fields do not necessarily have to be contiguous, although any fields that are not also used for shading should be the last fields in the voxel.
If the call to vpSetVoxelSize succeeds, any existing precomputed volume data structures in the context are destroyed.
The current voxel size parameters can be retrieved with the following state variable codes (see vpGeti(3)): VP_BYTES_PER_VOXEL, VP_VOXEL_FIELD_COUNT, VP_SHADE_FIELD_COUNT, VP_CLASSIFY_FIELD_COUNT.
The normal return value is VP_OK. The following error return values are possible:
VolPack |