GLGETFRAGDATAINDEX(3G) | [FIXME: manual] | GLGETFRAGDATAINDEX(3G) |
glGetFragDataIndex - query the bindings of color indices to user-defined varying out variables
GLint glGetFragDataIndex(GLuint program, const char * name);
program
name
glGetFragDataIndex returns the index of the fragment color to which the variable name was bound when the program object program was last linked. If name is not a varying out variable of program, or if an error occurs, -1 will be returned.
glGetFragDataIndex is available only if the GL version is 3.3 or greater.
GL_INVALID_OPERATION is generated if program is not the name of a program object.
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetFragDataIndex | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glCreateProgram(), glBindFragDataLocation(), glBindFragDataLocationIndexed(), glGetFragDataLocation()
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
01/03/2018 | [FIXME: source] |