MIN(3G) | [FIXME: manual] | MIN(3G) |
min - return the lesser of two values
genType min(genType x, genType y);
genType min(genType x, float y);
genDType min(genDType x, genDType y);
genDType min(genDType x, double y);
genIType min(genIType x, genIType y);
genIType min(genIType x, int y);
genUType min(genUType x, genUType y);
genUType min(genUType x, uint y);
x
y
min returns the minimum of the two parameters. It returns y if y is less than x, otherwise it returns x.
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
min (genType) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
min (genIType) | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
min (genUType) | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
min (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
max(), abs()
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2011-2014 Khronos Group
01/03/2018 | [FIXME: source] |