DOKK / manpages / debian 11 / openjazz / OpenJazz.1.en
OPENJAZZ.6(1) User Contributed Perl Documentation OPENJAZZ.6(1)

OpenJazz - Jack Jazzrabbit 1 game engine reimplementation

OpenJazz [options] <game directory>

OpenJazz is a free, open-source version of the classic Jazz Jackrabbit PC platform games. To play, you will need original data files.

Start in full-screen mode
Start with muted audio

openjazz.cfg

The engine configuration file.

Note: Command line parameters will take precedence over values in the configuration file

OpenJazz should be compatible with all released versions of Jazz Jackrabbit 1, this includes the Shareware Episodes, "Holiday Hare" and "Holiday Hare '95", the "Jazz Jackrabbit CD" with "The Lost Episodes" and the "Complete" edition.

"Enter" to choose a menu option
"Escape" to go back to the previous menu
"F9" to view in-game statistics (e.g. FPS)
"P" to pause the game
"Alt" + "Enter" switches between full-screen and windowed mode
"1-5" switches weapon to Blaster, Toaster, Missile, Bouncer or TNT respectively. If the desired weapon is not available, try next.

These are configurable via the "setup options" menu. Default settings:

"Left" and "Right" arrow keys to move left and right
"Space bar" to jump/swim upwards
"left Alt" to shoot
"right Ctrl" to change weapon

Most game controllers and joysticks that SDL recognizes can be used. However, not all axes or buttons may be available. Needs manual settings.

Bugs can be reported at the issue tracker <https://github.com/AlisterT/OpenJazz/issues>.

J1E - level editor by Newspaz, JJ1MOD - graphic editor by Doubble Dutch

The OpenJazz Homepage <http://www.alister.eu/jazz/oj/>.

Engine, project lead
Menu plasma effect
Bug fixes, enemy improvements
Maintenance, bug fixes, documentation
Movie playback fixes
GP2X/WIZ, Canoo, Pandora ports
Android, Haiku ports
PSVita port
PSP port
Wii port
PocketPC port
Mac OS X port
GP32 port
Dreamcast port
2019-11-29 perl v5.30.0