openmw - Reimplementation of the Morrowind Engine
- --help
- print help message
- --version
- print version information and quit
- --data arg
(=data)
- set data directories (later directories have higher priority)
- --data-local
arg
- set local data directory (highest priority)
- --fallback-archive
arg (=fallback-archive)
- set fallback BSA archives (later archives have higher priority)
- --resources
arg (=resources)
- set resources directory
- --start arg
(=Beshara)
- set initial cell
- --content
arg
- content file(s): esm/esp, or omwgame/omwaddon
- --anim-verbose
[=arg(=1)] (=0)
- output animation indices files
- --nosound
[=arg(=1)] (=0)
- disable all sounds
- --script-verbose
[=arg(=1)] (=0)
- verbose script output
- --script-all
[=arg(=1)] (=0)
- compile all scripts (excluding dialogue scripts) at startup
- --script-console
[=arg(=1)] (=0)
- enable console-only script functionality
- --script-run
arg
- select a file containing a list of console commands that is executed on
startup
- --new-game [=arg(=1)]
(=0)
- activate char gen/new game mechanics
- --fs-strict [=arg(=1)]
(=0)
- strict file system handling (no case folding)
- --encoding arg
(=win1252)
- Character encoding used in OpenMW game messages:
- win1250 - Central and Eastern European such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian
and Albanian languages
- win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic
and other languages
- win1252 - Western European (Latin) alphabet, used by default
- --fallback
arg
- fallback values
- --activate-dist
arg (=-1)
- activation distance override
Report bugs at http://bugs.openmw.org/