siconos_vview - Viewer for Siconos mechanics-IO HDF5 files based
on VTK.
siconos_vview [OPTION]... <HDF5>
Description: Viewer and exporter for Siconos mechanics-IO HDF5
files based on VTK.
--help
- display this message
--version
- display version information
--tmin= value
- set the time lower bound for visualization
--tmax= value
- set the time upper bound for visualization
- --cf-scale= value
- (default : 1.0 )
- rescale the arrow representing the contact forces by the value. the normal
cone and the contact points are also rescaled
--no-cf
- do not display contact forces
--imr
- immediate-mode-rendering, use less memory at the price of slower
rendering
--global-filter (default : off)
- With export mode, concatenates all blocks in a big vtkPolyData. This
option is for when the number of objects is huge. With vview, the display
is done with only one vtk actor. Note that global-filter use a
vtkCompositeDataGeometryFilter which is slow.
--no-depth-peeling (default : on)
- do not use vtk depth peeling
--maximum-number-of-peels= value
- maximum number of peels when depth peeling is on
--occlusion-ration= value
- occlusion-ration when depth peeling is on
- --normalcone-ratio
= value
- (default : 1.0 )
- introduce a ratio between the representation of the contact forces arrows
the normal cone and the contact points. useful when the contact forces are
small with respect to the characteristic dimesion
--advance= value or 'fps'
- automatically advance time during recording (default : don't advance)
--fps= value
- frames per second of generated video (default 25)
--camera=x,y,z
- initial position of the camera (default=above looking down)
--lookat=x,y,z
- initial direction to look (default=center of bounding box)
--up=x,y,z
- initial up direction of the camera (default=y-axis)
--ortho=scale
- start in ortho mode with given parallel scale (default=perspective)
--visible=all
- all: view all contactors and avatars avatars: view only avatar if an
avatar is defined (for each object) contactors: ignore avatars, view only
contactors where avatars are contactors with collision_group=-1
--with_edges
- add edges in the rendering (experimental for primitives)
--with_fixed_color
- use fixed color defined in the config file