penetrate(6x) | XScreenSaver manual | penetrate(6x) |
penetrate - simulates a classic arcade shooting game
penetrate [-display host:display.screen] [-root] [-window] [-install] [-noinstall] [-visual visual] [-bgrowth microseconds] [-lrate number] [-smart number] [-fps]
Penetrate simulates the arcade classic with the cities and the stuff shooting down from the sky and stuff. The computer plays against itself, desperately defending the forces of good against those thingies raining down. Bonus cities are awarded at ever-increasing intervals. Every five levels appears a bonus round. The computer player gets progressively more intelligent as the game progresses. Better aim, more economical with ammo, and better target selection. Points are in the bottom right, and high score is in the bottom left. Start with -smart to have the computer player skip the learning process.
If a decimal or hexadecimal number is used, XGetVisualInfo(3X) is consulted to obtain the required visual.
The layout of the screen isn't quite the same as the game this program tries to emulate. In this this program, the missiles come out of the cities; when really, there are supposed to be three missile bases on hills, with the cities in the valleys between them.
See http://www.mame.net/ for details.
Copyright © 1999 Adam Miller. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Adam Miller <adum@aya.yale.edu>, 1999.
5.45 (08-Dec-2020) | X Version 11 |