desmume-cli - Nintendo DS emulator
desmume-cli [options] files...
This manual page documents briefly the desmume-cli
program
desmume is a Nintendo DS emulator running homebrew demos
and commercial games.
These programs follow the usual GNU command line syntax, with long
options starting with two dashes (`-'). A summary of options is included
below.
- --load-slot=NUM
- Loads savegame from slot NUM
- --disable-sound
- Disables the sound emulation
- --disable-limiter
- Disables the 60 fps limiter
- --3d-engine=ENGINE
- Select available 3d emulation:
0 = 3d disabled
1 = internal desmume software rasterizer (default)
- --opengl-2d
- Enables using OpenGL for screen rendering
- --soft-convert
- Use software colour conversion during OpenGL screen rendering. May produce
better or worse frame rates depending on hardware.
- --arm9gdb=PORT_NUM
- Enable the ARM9 GDB stub on the given port
- --arm7gdb=PORT_NUM
- Enable the ARM7 GDB stub on the given port
- --save-type=TYPE
- Select savetype from the following:
0 = Autodetect
1 = EEPROM 4kbit
2 = EEPROM 64kbit
3 = EEPROM 512kbit
4 = FRAM 256kbit
5 = FLASH 2mbit
6 = FLASH 4mbit
- --fwlang=LANG
- Set the language in the firmware, LANG as follows:
0 = Japanese
1 = English
2 = French
3 = German
4 = Italian
5 = Spanish
- --cflash=PATH_TO_DISK_IMAGE
- Enable disk image GBAMP compact flash emulation
- --help
- Show summary of options.
- --version
- Show version of program.
Some options may be unavailable, depending on compile-time
configuration, for instance gdb stubs and opengl.
Mouse cursor acts as stylus, mouse click replaces stylus
touch.
Keyboard is configured as follows:
F1-F10 load savegame from slot 1-10
Shift+F1-F10 save game to slot 1-10
Non-keypad arrows act as d-pad
z = A
x = B
a = Y
s = X
q = L
w = R
Enter = START
Left Shift = SELECT
Backspace = LID
desmume was written by DeSmuME team
(http://sourceforge.net/projects/desmume).
This manual page was written by Pascal Giard
<pascal@debian.org>, for the Debian project (but may be used by
others).