ENIGMA(6) | Enigma | ENIGMA(6) |
enigma - Puzzle game reminiscent of Oxyd
enigma [options] [levelfile.xml] ...
enigma [--assert] [-d path] [--help]
[-l lang] [--log] [--nograb] [--nomusic]
[--nosound] [-p file] [--showfps]
[--version] [-w] [levelfile.xml] ...
The object of the game is to find and uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial ...
For more information, please refer to the manual or the project homepage: <http://www.nongnu.org/enigma/>!
For the many in-game control keys take a look at the manual or press F1 to get online help in nearly all menus.
Daniel Heck <dheck@gmx.de> is the main author and maintainer of Enigma. Enigma itself is based on Oxyd, created by Meinolf Schneider. This manual page was created by Joe Wreschnig <piman@sacredchao.net> and is currently maintained by Raoul Bourquin.
Please report bugs to <enigma-devel@nongnu.org>.
February 2nd, 2007 | Raoul Bourquin |