texture-font-to-pascal - convert ttf font to a Pascal source
file
texture-font-to-pascal: convert font file (like TTF or OTF) to a
Pascal source file, based on types in Castle Game Engine
CastleTextureFontData unit.
- texture-font-to-pascal [options...] MyFontFile.ttf
- -h / --help
- Print this help message and exit.
--size=FONT-SIZE
--no-anti-alias
- --sample-text=TEXT
- Load (if existing in the font file) all the listed characters. You can use
this parameter multiple times.
- --sample-code=TEXT
- Load (if existing in the font file) the listed character code. You can use
this parameter multiple times.
- --sample-get-text-mo=URL
- Load (if existing in the font file) all the character codes present in
translated strings in URL. URL must point to a GetText MO file, it can be
a regular filename as well. You can use this parameter multiple
times.
- --only-sample-text
- Load only characters from --sample-text and --sample-code,
do not add standard ASCII chars. By default we add standard ASCII chars,
regardless of --sample-text and --sample-code.
- --function-name=PASCAL-FUNCTION-NAME
- Set function name to access the font. By default we automatically
calculate it based on font name and size.
- --unit-name=PASCAL-UNIT-NAME
- Set generated unit name. This also determines the output filename. By
default we automatically calculate it based on function name (which in
turn is automatically calculated based on font name and size).
- --debug-log
- See the log, showing e.g. the font image size.
- --debug-font-image
- Write to disk font images as png.
texture-font-to-pascal version 1.0. Using Castle Game Engine (
https://castle-engine.io/ ) version 7.0-alpha.2. Compiled with FPC 3.2.2.
Platform: Desktop, OS: Linux, CPU: x86_64 (this exe is using 64-bit
architecture).