freeciv-gtk2, freeciv-gtk3, freeciv-gtk3.22, freeciv-sdl2,
    freeciv-qt - The clients for the Freeciv game
freeciv-gtk2|freeciv-gtk3|freeciv-gtk3.22|freeciv-sdl2|freeciv-qt
    [ -A|--Announce protocol ] [ -a|--autoconnect ] [ -d|--debug
    level ] [ -F|--Fatal [ signal_number ] ] [ -f|--file
    filename ] [ -h|--help ] [ -l|--log filename ] [ -M|--Meta
    URL ] [ -n|--name name ] [ -p|--port port ] [
    -P|--Plugin string ] [ -r|--read filename ] [ -s|--server
    address ] [ -S|--Sound name ] [ -t|--tiles name ] [
    -v|--version ] [ -- client-specific-parameters ]
freeciv-gtk2 accepts the standard Gtk parameters following
    --; see the Gtk documentation. It also accepts [ -h|--help
  ]
freeciv-gtk3 accepts the standard Gtk parameters following
    --; see the Gtk documentation. It also accepts [ -g|--gtk-warnings
    ] [ -h|--help ] [ -r|--resolution WIDTHxHEIGHT ]
freeciv-gtk3.22 accepts the standard Gtk parameters
    following --; see the Gtk documentation. It also accepts [
    -h|--help ] [ -r|--resolution WIDTHxHEIGHT ]
freeciv-qt accepts the standard Qt parameters following
    --; see the Qt documentation. It also accepts [ -h|--help
  ]
freeciv-sdl2 accepts the following parameters following
    --: [ -f|--fullscreen ] [ -h|--help ] [ -t|--theme string
    ]
Freeciv is a free turn-based multiplayer strategy game, in which
    each player becomes the leader of a civilization, fighting to obtain the
    ultimate goal: To become the greatest civilization.
Players of Civilization II® by Microprose® should
    feel at home, since one aim of Freeciv is to have compatible rules.
Freeciv is maintained by an international team of coders and
    enthusiasts, and is easily one of the most fun and addictive network games
    out there!
This is the client program used to connect to a Freeciv server -
    see also freeciv-server(6) . freeciv-gtk2,
    freeciv-gtk3, freeciv-gtk3.22, freeciv-qt, and
    freeciv-sdl2 can also spawn their own local server for single-player
    games.
This manual page only lists the command line arguments. For more
    details about using freeciv-gtk2, freeciv-gtk3,
    freeciv-gtk3.22, freeciv-sdl2, or freeciv-qt, see the
    Client Manual which can be found at
    the Freeciv website as
    well as the documentation which is part of the Freeciv distribution.
The following options are accepted by all clients. They may not be
    combined; that is, "-np caesar 5557" will not work, instead you
    would need to enter "-n caesar -p 5557". All options have a short
    form (single hyphen and single letter) and a long form (double hyphen and a
    complete word); their effects are identical.
  - -A protocol, --Announce
    protocol
- Uses protocol when searching for games on a LAN. Possible values
      for protocol are:
    IPv4 IPv6 none 
- -a, --autoconnect
- Skips the connect dialog, automatically inserting the default values. This
      is quite convenient when all has been set up properly.
- -d level, --debug
    level
- Sets the amount of debugging information to be logged in the file named by
      the -l option. Acceptable values for the level_number are:
    fatal for fatal messages only. error for fatal and error messages. normal for fatal, error and normal messages
      (default). verbose for fatal, error, normal, and verbose
      messages. 
- -F [ signal_number ],
    --Fatal [ signal_number ]
- Raise a custom signal on failed assertion. If signal_number is not
      specified, then the ABRT signal will be used.
- -f filename, --file
    filename
- Loads a saved game file (filename). This is for reloading
      previously saved games, or for starting scenarios from the command
    line.
- -h, --help
- Prints a short summary of the standard command line options.
- -l filename, --log
    filename
- Defines a log file, filename, to be produced during processing. Use
      the -d option to set how much is logged. By default, fatal, error,
      and normal messages are printed to standard output. With a log file, such
      messages go to the log instead. If filename already exists, it is
      appended to.
- -M URL, --Meta
    URL
- Specifies the URL of the metaserver to connect to. A metaserver is
      a place where Freeciv servers can publish their presence. Freeciv clients
      consult the metaserver to offer users a selection of games to join. By
      default, the standard metaserver run by the Freeciv maintainers will be
      used.
- -n name, --name
    name
- Specifies the user name (name) to use to connect to the server.
      This option is critical when reconnecting to a game. Please note that you
      might need to quote your username.
- -p port, --port
    port
- Specifies the server port to connect to. By default this is 5556,
      if in doubt ask the server administrator.
- -P string, --Plugin
    string
- Specifies the plugin to use for sound output. Available options for
      string are:
    none sdl 
- -r filename, --read
    filename
- Specifies a file, filename, of server commands which a server
      spawned by the client will automatically read and process, as if you had
      typed them in at the server's prompt.
- -s address, --server
    address
- Specifies the game server address to connect to. This server might
      easily run on the same machine as the client.
- -S name, --Sound
    name
- Specifies the sound set to use. A file called name.soundspec is
      searched for in the usual places (see the FILES section).
- -t name, --tiles
    name
- Specifies the map graphics ("tiles") to be used within the game.
      A file called name.tilespec is searched for in the usual places
      (see the FILES section). Currently the following tilespecs are
      distributed with Freeciv:
    • amplio2.tilespec • cimpletoon.tilespec • hex2t.tilespec • isophex.tilespec • isotrident.tilespec • trident.tilespec 
- -v, --version
- Prints the version number and exits.
- --
- All parameters following this -- will be considered as
      client-specific parameters.
- -- -f, --
    --fullscreen
- Starts the client in full screen mode. Only implemented in the
      freeciv-sdl2 client.
- -- -h, --
    --help
- Print the client-specific parameter help.
- -- -r WIDTHxHEIGHT, --
    --resolution WIDTHxHEIGHT
- Behave as if screen resolution were WIDTHxHEIGHT. Only implemented in the
      freeciv-gtk3 and freeciv-gtk3.22 clients.
- -- -t theme, --
    --theme theme
- Use a particular GUI theme. Only implemented in the freeciv-sdl2
      client.
  - ~/.freeciv/freeciv-client-rc-[version-number]
- This is where your local settings will be stored.
- tilespecs
- These are searched for in the data path; see ENVIRONMENT.
- soundspecs
- These are searched for in the data path; see ENVIRONMENT.
The freeciv-modpack(6) utility can be used to locate and
    download additional content such as tilesets and soundsets and (for
    client-spawned servers only) scenarios and rulesets; it saves files under
    ~/.freeciv .
The Freeciv client accepts these environment variables:
  - FREECIV_CAPS
- A string containing a list of "capabilities" provided by the
      server. The compiled-in default should be correct for most purposes, but
      if you are familiar with the capability facility in the source you may use
      it to enforce some constraints between clients and server.
- FREECIV_COMPRESSION_LEVEL
- Sets the compression level for network traffic.
- FREECIV_DATA_ENCODING
- Sets the character encoding used for data files, savegames, and network
      strings). This should not normally be changed from the default of UTF-8,
      since that is the format of the supplied rulesets and the standard network
      protocol.
- FREECIV_INTERNAL_ENCODING
- Sets the character encoding used internally by the freeciv client.
      This generally needs to match the GUI toolkit, so its default depends on
      the specific client; most clients default to UTF-8.
- FREECIV_LOCAL_ENCODING
- Sets the local character encoding (used for the command line and terminal
      output). The default is inferred from other aspects of the
    environment.
- FREECIV_MULTICAST_GROUP
- Sets the multicast group (for the LAN tab).
- FREECIV_DATA_PATH
- A colon separated list of directories pointing to the freeciv data
      directories. By default Freeciv looks in the following directories, in
      order, for any data files: the current directory; the "data"
      subdirectory of the current directory; the subdirectory
      ".freeciv/3.0" in the user's home directory; and the directory
      where the files are placed by running "make install". If not
      set, FREECIV_SAVE_PATH A colon separated list of directories
      pointing to the freeciv save directories. By default Freeciv looks
      in the following directories, in order, for save files: the current
      directory; and the subdirectory ".freeciv/saves" in the user's
      home directory.
    (This does not affect where the server spawned by the client
        creates save game files; these are always created in
        ".freeciv/saves" in the user's home directory.) 
- FREECIV_SCENARIO_PATH
- A colon separated list of directories pointing to the freeciv
      scenario directories. By default Freeciv looks in the following
      directories, in order, for scenario files: the current directory; the
      "data/scenarios" subdirectory of the current directory; the
      subdirectories ".freeciv/3.0/scenarios" and then
      ".freeciv/scenarios" in the user's home directory; and the
      directory where the files are placed by running "make install".
    (This does not affect where the server spawned by the client
        creates scenario files; these are always created in
        ".freeciv/scenarios" in the user's home directory.) 
- FREECIV_OPT
- Specifies a file to contain local settings, instead of
      ~/.freeciv/freeciv-client-rc-[version-number].
- HOME
- Specifies the user's home directory.
- http_proxy
- Set this variable accordingly when using a proxy.
- LANG or
    LANGUAGE
- Sets the language and locale on some platforms.
- LC_ALL or
    LC_CTYPE
- Similar to LANG (see documentation for your system).
- USER
- Specifies the username of the current user.
The Freeciv Team <freeciv-dev AT freelists.org>.
This manpage was originally put together by Florian Ernst
    <florian_ernst AT gmx.net> using the Client Manual and the comments in
    the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com>
    to add new features, integrate information from the website's online
    documentation, and for slight formatting adjustments. Feel free to use it as
    you wish.