GemRB - a reimplementation of the Infinity Engine
gemrb [-q] [-c CONFIG-FILE]
gemrb PATH-TO-GAME
torment
GemRB a portable open-source implementation of
Bioware’s Infinity Engine, which runs fine RPGs like Baldur's Gate,
Icewind Dale and Planescape: Torment.
GemRB reimplements only the game engine. To actually play
anything, you have to have the data from the original game(s), installed or
unpackaged where GemRB can find it. See the GamePath and CDn
settings in the engine configuration file below. A full install is
recommended.
- -q
- Disable audio completely, regardless of supported audio plugins.
- -c FILE
- Use the specified configuration file FILE instead of the default
gemrb.cfg.
Note: You can also use the program's name as a mean to
select the configuration file. For example, if the program's name is
torment instead of gemrb, the engine first searches for
torment.cfg and only if it's not found it searches for
gemrb.cfg.
To use this feature, just create a symbolic link
torment pointing to the gemrb binary and then run
torment instead.
A configuration file consists of pairs PARAMETER=VALUE,
each on its own line. The case of PARAMETER is not significant, GameType is
the same as GAMETYPE. If the same PARAMETER is defined more than once, only
the last occurrence is used.
Empty lines and lines starting with `#' (hash sign) are
ignored.
At least the GamePath parameter needs to be changed. That
is often enough, so do not fiddle with the other paths too much.
- GameType=(auto|bg1|bg2|iwd|iwd2|how|pst)
- Type of the game. The value is a name of subdirectory in override/ and
GUIScripts/ directories with game type-specific files and scripts. It is
at present also used for various tweaks hardcoded in the GemRB engine. To
autodetect the game type, use the default "auto".
- GameName=STRING
- Arbitrary name of the game. It will be displayed in the window's title
bar.
- Encoding=(default|polish|czech|german)
- Specify language used in the game data.
- GUIEnhancements=INT
- The value is a bitfield. Set it to 1 to enable a few GUI enhancements,
mostly in BG2. Set to 2 or 3 to try to autoidentify items on transfer (if
the character has enough lore). Disabled by default.
- EndianSwitch=(0|1)
- Set this to 1 if you are running GemRB on a big-endian machine. Disabled
by default.
- MultipleQuickSaves=(0|1)
- EXPERIMENTAL. Set this to 1 if you want GemRB to keep multiple quicksaves
around. Disabled by default.
- MaxPartySize=INT
- Set this to 1-10 if you want more party members or enforce fewer. 6 by
default. NOTE: For bigger parties you need to choose a big enough
resolution, so there will be enough room for all the party portraits! No
space for that in PST or IWD2. The 10pp mod is required to fix various
game scripts, so the extra party members don't get stuck in cutscenes.
- Logging=(0|1)
- By default (set to 1) logging is enabled and several loggers are used
depending on the plaftorm. Use 0 to disable all logging, which can help in
performance critical settings.
- Width=INT
- Game window width (in pixels).
WARNING: This is not arbitrary but depends on the game
data. For custom resolutions the widescreen mod needs to be used.
- Height=INT
- Game window height (in pixels).
WARNING: This is not arbitrary but depends on the game
data. For custom resolutions the widescreen mod needs to be used.
- Bpp=INT
- Color depth of the game window (in bits per pixel).
- Fullscreen=(0|1)
- Whether the game should run in fullscreen mode.
- SkipIntroVideos=(0|1)
- If set to 1, the intro and logo videos are skipped to save
developer's nerves. The default is 0.
- GCDebug=(0|2047)
- Bitfield with reserved bits for drawing Map debug layers.
No Debugging features = 0 (default)
DEBUG_SHOW_INFOPOINTS = 1
DEBUG_SHOW_CONTAINERS = 2
DEBUG_SHOW_DOORS = 4
DEBUG_SHOW_DOORS_SECRET = 8
DEBUG_SHOW_DOORS_DISABLED = 16
DEBUG_SHOW_DOORS_ALL = 28
DEBUG_SHOW_LIGHTMAP = 32
DEBUG_SHOW_WALLS = 64
DEBUG_SHOW_WALLS_ANIM_COVER = 128
DEBUG_SHOW_WALLS_ALL = 192
DEBUG_SHOW_SEARCHMAP = 256
DEBUG_SHOW_FOG_UNEXPLORED = 512
DEBUG_SHOW_FOG_INVISIBLE = 1024
DEBUG_SHOW_FOG_ALL = 1536
- CaseSensitive=(0|1)
- When this parameter is set to 1, the engine will try to find files
regardless of their names' case at the cost of a slight speed penalty.
This is especially important when using game files on CD-ROMs, where the
files can't be renamed. Like many Windows programs, the original games use
inconsistent mix of lower/upper case letters for naming and referencing
their files.
Set this parameter to 1 on Unix-like systems.
- GamePath=PATH
- Path to the directory where the original game is installed. If you can't
install the game under MS Windows or with WINE, you can try to unpack the
data files with the unshield program found at
http://synce.sourceforge.net.
- CD1=PATH
- CD2=PATH
- CDn=...
- Path to the data files for the game's particular CDs or any other data
sources.
- CachePath=PATH
- User-writable directory where the engine caches uncompressed and temporary
files. Defaults to a subdirectory of the current directory.
- GemRBPath=PATH
- Path to the GemRB installation. (To be obsoleted; preset at build time).
- GUIScriptsPath=PATH
- Path to the directory with scripts controlling the game's GUI. (To be
obsoleted; preset at build time).
- GemRBOverridePath=PATH
- Path where GemRB looks for its game override directory. It defaults to
GemRBPath. GemRB reuses some of the unused files from the original
or replaces them and this is the where they can be found. The path is
preset at build time. This directory has the highest priority when
searching, so putting files in the game override will not affect them. Use
another directory and add it as ModPath to the GemRB config.
- GemRBUnhardcodedPath=PATH
- Path where GemRB looks for its unhardcoded engine data. It defaults to
GemRBPath. The original games hardcoded this information in the
engine. The path is preset at build time.
- The following variables do
not need to be altered, unless you are doing something really
special!
-
- SavePath=PATH
- Path to the directory with save games. Note that this directory has to
contain save/ and/or eventually mpsave/ subdirectories and
that only these subdirectories contain the actual saved games.
SavePath defaults to GamePath.
- GameDataPath=PATH
- Path to the original game's installed data files, relative to GamePath.
Usually it's data.
- GameOverridePath=PATH
- Path to the original game's override dir, relative to GamePath. Usually
it's override. Original games use this directory to place
last-minute patches.
- GameCharactersPath=PATH
- Path to the original game's installed data files, relative to GamePath.
Usually it's characters.
- GamePortraitsPath=PATH
- Path to the original game's installed data files, relative to GamePath.
Usually it's portraits.
- GameScriptsPath=PATH
- Path to the original game's installed data files, relative to GamePath.
Usually it's scripts.
- GameSoundsPath=PATH
- Path to the original game's installed data files, relative to GamePath.
Usually it's sounds.
- ModPath=PATH
- Path where GemRB looks for additional engine override files. It is not set
by default. This directory has precedence over GemRBOverridePath.
- CustomFontPath=PATH
- Path where GemRB looks for additional font files. It is meant to be used
with the TTF font plugin and fonts.2da as a way to specify where to look
for system or other external fonts. Check the online documentation for the
details. It is not set by default.
- DoubleClickDelay=INT
- Millisecond threshold for detecting a double click. The default is 250.
- RepeatKeyDelay=INT
- Millisecond threshold for detecting a repeated key press. The default is
250.
- UseSoftKeyboard=(0|1)
- Toggles use of software keyboard on devices that support one. It pops up
when text input is required. Disabled by default.
- NumFingScroll=(2|3|4)
- Number of fingers for multitouch to trigger scrolling. The default is 2.
- NumFingKboard=(2|3|4)
- Number of fingers for multitouch to open up the software keyboard. The
default is 3. The value should not be equal to NumFingScroll above.
- NumFingInfo=(2|3|4)
- Number of fingers for multitouch to emulate a special keypress (alt, tab).
The default is 2.
- MouseFeedback=(0-3)
- Bitfield with reserved bits for disabling the mouse.
Show mouse+tooltips = 0 (default)
Hide mouse = 1
Hide tooltips = 2
Hide mouse+tooltips = 3
- TouchInput=(0-1)
- Override setting for when autodetection does not have satisfactory
results.
Autodetect = -1 (default)
Force disable = 0
Enable = 1
- EnableCheatKeys=(0|1)
- This parameter is meant for developers. If set to 1, certain keys
allow you to inspect the internal state of objects, do forbidden things,
etc. The keys are listed in the CheatKeys.txt file. Do NOT use this
option unless you want to make your hands dirty :-). The default is
0.
- DrawFPS=(0|1)
- This parameter is meant for developers. If set to 1, the current
FPS (Frames per Second) value is drawn in the top left window corner. The
default is 0.
- DebugMode=(n)
- This parameter is meant for developers. It is a combination of bit values
1 - count references,
2 - display cutscene warnings,
4 - display variable warnings,
8 - display action warnings,
16 - display trigger warnings,
32 - enable views debug mode,
64 - enable window debug mode,
128 - enable font debug mode,
256 - enable text debug mode.
The default is 0.
- DelayPlugin=FILENAME
- Named plugin will be loaded after other (nondelayed) plugins were loaded.
FILENAME is a name without path, but with extension, for example
libNullSound.so or libNullSound.dll. You can use this
parameter more than once.
- SkipPlugin=FILENAME
- Named plugin will not be loaded. FILENAME is a name without path,
but with extension, for example libNullSound.so or
libNullSound.dll. You can use this parameter more than once.
- SaveAsOriginal=(0|1)
- Set this parameter to 1, if you want to keep the save game
compatible with the original engine. It is enabled by default.
- KeepCache=(0|1)
- Set this parameter to 1, if you want to keep the cache after
exiting GemRB. It is disabled by default.
- IgnoreOriginalINI=(0|1)
- Set this parameter to 1, if you want to ignore the settings from
the original configuration files - baldur.ini / icewind.ini / torment.ini.
It is disabled by default.
- GamepadPointerSpeed=INT
- Pointer movement speed with gamepads. The default is 10.
- VitaKeepAspectRatio=(0|1)
- If set to 1, original aspect ratio is preserved while game area is
scaled to native PS Vita resolution. It is enabled by default.
- /etc/gemrb/gemrb.cfg
- system-wide configuration file
- /usr/share/gemrb/unhardcoded/
- directory with GemRB-distributed data files. These used to be
hardcoded in the original engine. The files are sorted into directories
for specific games.
- /usr/share/gemrb/override/
- directory with GemRB-distributed data files. These files override
their namesakes in the original data.
- /usr/share/gemrb/GUIScripts/
- directory with Python scripts providing GUI setup and interaction. The
files are sorted into directories for specific games.
- ~/.gemrb/gemrb.cfg
- ~/.gemrb/override/
- ~/.gemrb/GUIScripts/
- user's own configuration and data files.
- ~/.gemrb/cache/
- cache directory
Many. GemRB is still in development stage and not
complete.
If you stumble over something which is supposed to work but
doesn't, file an issue at https://github.com/gemrb/gemrb or first visit the
official IRC channel #GemRB on the FreeNode IRC network.
The GemRB Project development team at https://gemrb.org
Copyright (C) 2003-2021 The GemRB Project
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.