DOKK / manpages / debian 12 / glmark2-es2-drm / glmark2-es2-drm.1.en
GLMARK2-ES2-DRM(1) General Commands Manual GLMARK2-ES2-DRM(1)

glmark2-es2-drm - OpenGL (ES) 2.0 benchmark suite

glmark2-es2-drm [options]

glmark2-es2-drm is a benchmark for OpenGL (ES) 2.0. It only uses the subset of the OpenGL 2.0 API that is compatible with OpenGL ES 2.0.

A benchmark to run: 'scene(:opt1=val1)*' (the option can be used multiple times)
Load benchmarks to run from a file containing a list of benchmark descriptions (one per line) (the option can be used multiple times)
Run a quick output validation test instead of running the benchmarks
Path to glmark2 models, shaders and textures
How to end a frame [default,none,swap,finish,readpixels]
How to swap a frame, all modes supported only in the DRM flavor, 'fifo' available in all flavors to force vsync [default,immediate,mailbox,fifo]
Render to an off-screen surface
The visual configuration to use for the rendering target: ´id=ID:red=R:green=G:blue=B:alpha=A:buffer=BUF:stencil=STENCIL:samples=SAMPLES'. The parameters may be defined in any order, and any omitted parameters assume a default value of '0' (id, stencil, samples) or '1' (red, green, blue, alpha, buffer). If 'id' is set to a non-zero value, all other parameters are ignored
Use a single context for all scenes (by default, each scene gets its own context)
Size of the output window (default: 800x600)
Run in fullscreen mode (equivalent to --size -1x-1)
The types of results to report for each benchmark, as a ':' separated list [fps,cpu,shader]
The file to save the results to, in the format determined by the file extension [csv,xml]
A list of 'opt=value' pairs for window system specific options, separated by ':'
Display information about the available scenes and their options
Show all scene option values used for benchmarks (only explicitly set options are shown by default)
Run indefinitely, looping from the last benchmark back to the first
Annotate the benchmarks with on-screen information (same as -b :show-fps=true:title=#info#)
Display debug messages
Display program version
Display help

glmark2-es2-drm offers a suite of scenes that can be used to measure many aspects of OpenGL (ES) 2.0 performance. The way in which each scene is rendered is configurable through a set of options. To get the available scenes and their acceptable options you can use the -l, --list-scenes command line option.

In glmark2-es2-drm, a benchmark is defined as a scene plus a set of option values. You can specify the list and order of the benchmarks to run by using the -b, --benchmark command line option (possibly multiple times). If no benchmarks are specified, a default set of benchmarks is used. If a benchmark option is not specified it assumes its default value (listed with -l, --list-scenes).

As a special case, a benchmark description string is allowed to not contain a scene name (i.e. to start with ':'). In this case, any specified option values are used as the default values for benchmarks following this description string.

To run the default benchmarks:

glmark2-es2-drm

To run a benchmark using scene 'shading' with a 'duration' of '5.0' seconds and
'shading' of type 'phong':

glmark2-es2-drm -b shading:duration=5.0:shading=phong

To run a series of benchmarks use the -b, --benchmark command line option multiple times:

glmark2-es2-drm -b shading:duration=5.0 -b build:use-vbo=false -b texture

To set default option values for benchmarks:

glmark2-es2-drm -b :duration=2.0 -b shading -b build -b :duration=5.0 -b texture

glmark2-es2-drm was written by Alexandros Frantzis and Jesse Barker based on the original glmark by Ben Smith.

January 2023 glmark2-es2-drm 2023.01