v.in.dxf(1grass) | GRASS GIS User's Manual | v.in.dxf(1grass) |
v.in.dxf - Converts file in DXF format to GRASS vector map.
vector, import, DXF, level1
v.in.dxf
v.in.dxf --help
v.in.dxf [-etbfli1] input=name
output=name [layers=string[,string,...]]
[--overwrite] [--help] [--verbose] [--quiet]
[--ui]
v.in.dxf converts DXF format CAD files to GRASS vector format. The following graphical objects (DXF entities) are supported:
The "layer" column will contain the name(s) of the DXF input layer(s). The DXF entity type string will be stored in the "entity" column as uppercase.
The "handle" column can be used to store small bits of data associated with any entity in the DXF file (i.e., entity handle or unique object identifiers in the layer). The entity handle is a "text string of up to 16 hexadecimal digits", which is a 64-bit integer (currently not supported by GRASS database drivers). For text type entities, the text value will be stored in the "label" column of the GRASS vector output map. Neither the "handle" nor "label" column is mandatory.
AutoCad DXF (from Wikipedia, the free encyclopedia)
DXF References (Autodesk-supplied documentation)
v.out.dxf, v.in.ogr, v.out.ogr
How-to import DXF files in wxGUI (from GRASS User Wiki)
Original written by Chuck Ehlschlaeger, 6/1989
Revised by Dave Gerdes, 12/1989
US Army Construction Engineering Research Lab
Updated for GRASS 6 and 3D support. Huidae Cho, 3/2006
With minor additions by Benjamin Ducke (Oxford Archaeology), 4/2009
Available at: v.in.dxf source code (history)
Accessed: Sunday Jan 22 07:37:02 2023
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