GRFCodec
— A tool
to convert a GRF file into graphics files and meta data, and vice
versa.
grfcodec |
[-sv ] [-d |
-e ] [options]
GRF‐file [Directory]
<GRF‐File> denotes the .GRF file you want to work
on, e.g. TRG1.GRF
<Directory> is where the individual sprites should be
saved. If omitted, they will default to a subdirectory called
sprites/.
|
-
?
- Display the help message.
-e
- Encode a GRF file. The GRF‐file to pass is
the file where to encode to. The source of the GRF‐file, i.e. the
.nfo, will be looked for in
sprites/GRF‐file.nfo. All graphics files
will be searched for relative from the location of the
GRF‐file.
-d
- Decode a GRF file. The GRF‐file to pass is
the file to decode. The result will be in
sprites/GRF‐file.nfo and
sprites/GRF‐file.png.
-s
- Silences the progress output in interactive mode
-v
- Display the version.
Options for decoding:
-w
num
- Write spritesheets files with the given width (default 800, minimum
16)
-h
num
- Split spritesheets when they reach this height (default no limit, minimum
16)
-b
num
- Organize sprites in boxes of this size (default 16)
-o
ssf
- Sets the format of generated spritesheets. See
-o
? for a list.
-p
pal
- Use this palette instead of the default. See
-p
?
for a list.
-t
- Disable decoding of plain text characters as strings.
-x
- Disable production of unquoted escape sequences.
-xx
- Disable production of both quoted and unquoted escape sequences.
This has the side effect of producing a version 6 .nfo,
instead of a version 7 .nfo.
-X
- List sprite numbers in the image file in hex.
Options for encoding:
-c
- Crop extraneous transparent blue from real sprites
-u
- Save uncompressed data (probably not a good idea)
-q
- Suppress warning messages
-g
num
- Create a GRF file with the given container version. Valid versions are 1
and 2, where the latter allows bigger sprites, larger sounds, and multiple
zoom levels and bit depths for the sprites.
-n
- Try both compression algorithms and use the most efficient. This might
cause trouble when loading the NewGRF in TTDPatch.
Options for both encoding and decoding:
-m
num
- Apply colour translation to all sprites except
character‐glyphs.
-M
num
- Apply colour translation to all sprites.
If both of these are specified, only the last is obeyed.
-m
? or -M
? for a list
of colour translations.
The documentation in
/usr/share/doc/grfcodec/
GRFCodec was written by Josef Drexler.
This manual page was written by Remko Bijker.
GRFCodec is Copyright (C) 2000‐2005 by Josef Drexler
<josef@ttdpatch.net>