SbCylinderPlaneProjector(3IV)() | SbCylinderPlaneProjector(3IV)() |
SbCylinderPlaneProjector — cylinder-plane projector
SbProjector > SbCylinderProjector > SbCylinderSectionProjector > SbCylinderPlaneProjector
#include <Inventor/projectors/SbCylinderPlaneProjector.h>
Methods from class SbCylinderPlaneProjector:
SbCylinderPlaneProjector(float edgeTol = .9, SbBool
orientToEye = TRUE)
SbCylinderPlaneProjector(const SbCylinder &cyl,
float edgeTol = .9, SbBool orientToEye = TRUE)
~SbCylinderPlaneProjector()
Methods from class SbCylinderSectionProjector:
void setTolerance(float edgeTol)
float getTolerance() const
SbBool isWithinTolerance(const SbVec3f
&point)
Methods from class SbCylinderProjector:
SbVec3f projectAndGetRotation(const SbVec2f
&point, SbRotation &rot)
virtual SbRotation getRotation(const SbVec3f
&point1, const SbVec3f &point2)
void setCylinder(const SbCylinder &cyl)
const SbCylinder & getCylinder() const
void setOrientToEye(SbBool orientToEye)
SbBool isOrientToEye() const
void setFront(SbBool isFront)
SbBool isFront() const
SbBool isPointInFront(const SbVec3f &point)
const
Methods from class SbProjector:
virtual SbVec3f project(const SbVec2f &point)
virtual void setViewVolume(const SbViewVolume
&vol)
const SbViewVolume & getViewVolume() const
virtual void setWorkingSpace(const SbMatrix
&space)
const SbMatrix & getWorkingSpace() const
virtual SbProjector * copy() const
SbCylinderPlaneProjector projects a window space point (usually based on the mouse location) onto a surface defined by a cylinder and plane cutting through the cylinder. Two projected points can produce a rotation along the cylinder's axis. When the mouse position projects onto the plane, the rotations will be as if the plane is being dragged, causing the cylinder to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Cylinder projectors are typically used to write interactive 3D manipulators and viewers.
SbCylinderPlaneProjector(float edgeTol =
.9, SbBool orientToEye = TRUE)
SbCylinderPlaneProjector(const SbCylinder &cyl,
float edgeTol = .9, SbBool orientToEye = TRUE)
Constructors. The first uses a default cylinder aligned with the Y axis with
radius 1.0; the cylinder is supplied in the second. The position of the
plane is specified as a fraction of the cylinder radius with the parameter
edgeTol. A tolerance value of 1.0 positions the plane down the center
of the cylinder. A tolerance value of 0.5 defines the longitudinal plane
halfway between the center and the outside edge of the cylinder. The default
value is .9, so that almost half the cylinder is in front of the plane. The
orientToEye parameter determines whether the plane is perpendicular
to the eye, or perpendicular to the cylinder's Z axis. Setting that
parameter to TRUE (the default) specifies that the plane be perpendicular to
the eye, which is most often the desired behavior.
The default view volume is undefined, and the working space is identity.
~SbCylinderPlaneProjector()
Destructor.
SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector