SbCylinderProjector(3IV)() | SbCylinderProjector(3IV)() |
SbCylinderProjector — cylinder projector
SbProjector > SbCylinderProjector
#include <Inventor/projectors/SbCylinderProjector.h>
Methods from class SbCylinderProjector:
~SbCylinderProjector()
SbVec3f projectAndGetRotation(const SbVec2f
&point, SbRotation &rot)
virtual SbRotation getRotation(const SbVec3f
&point1, const SbVec3f &point2)
void setCylinder(const SbCylinder &cyl)
const SbCylinder & getCylinder() const
void setOrientToEye(SbBool orientToEye)
SbBool isOrientToEye() const
void setFront(SbBool isFront)
SbBool isFront() const
SbBool isPointInFront(const SbVec3f &point)
const
Methods from class SbProjector:
virtual SbVec3f project(const SbVec2f &point)
virtual void setViewVolume(const SbViewVolume
&vol)
const SbViewVolume & getViewVolume() const
virtual void setWorkingSpace(const SbMatrix
&space)
const SbMatrix & getWorkingSpace() const
virtual SbProjector * copy() const
SbCylinderProjector is an abstract base class for projectors that use a cylinder in their projection. The getRotation() method for an SbCylinderProjector will always return a rotation that is about the axis of the cylinder. Cylinder projectors are typically used to write interactive 3D manipulators and viewers.
~SbCylinderProjector()
Destructor.
SbVec3f projectAndGetRotation(const SbVec2f
&point, SbRotation &rot)
Apply the projector using the given point, returning the point in three
dimensions that it projects to. This also returns in rot a rotation
about the axis of the cylinder from the last projected point to this one.
The passed point should be normalized (i.e. lie in the range
[0.0,1.0]), with (0,0) at the lower-left.
virtual SbRotation getRotation(const SbVec3f
&point1, const SbVec3f &point2)
Get a rotation given two points on this cylinder projector. The rotation will
be about the axis of the cylinder.
void setCylinder(const SbCylinder &cyl)
const SbCylinder & getCylinder() const
Set and get the cylinder on which to project points. The default cylinder is
aligned with the Y axis and has radius 1.0.
void setOrientToEye(SbBool orientToEye)
SbBool isOrientToEye() const
Set and get whether the projector should always be oriented towards the eye.
Set to FALSE if the tolerance should be evaluated in working space.
void setFront(SbBool isFront)
SbBool isFront() const
SbBool isPointInFront(const SbVec3f &point)
const
Set and get whether the projector should intersect the half of the cylinder
that faces the eye. Set to FALSE if the projector should intersect with the
rear half.
SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector