SbPlane(3IV)() | SbPlane(3IV)() |
SbPlane — oriented plane in 3D
SbPlane
#include <Inventor/SbLinear.h>
Methods from class SbPlane:
SbPlane()
SbPlane(const SbVec3f &p0, const SbVec3f &p1,
const SbVec3f &p2)
SbPlane(const SbVec3f &normal, float
distance)
SbPlane(const SbVec3f &normal, const SbVec3f
&point)
void offset(float d)
SbBool intersect(const SbLine &l, SbVec3f
&intersection) const
void transform(const SbMatrix &matrix)
SbBool isInHalfSpace(const SbVec3f &point)
const
const SbVec3f & getNormal() const
float getDistanceFromOrigin() const
int operator ==(const SbPlane &p1, const SbPlane
&p2)
int operator !=(const SbPlane &p1, const SbPlane
&p2)
Represents an oriented plane in 3D. This is a lightweight class/datatype that is used for arguments to some Inventor objects.
SbPlane()
SbPlane(const SbVec3f &p0, const SbVec3f &p1,
const SbVec3f &p2)
SbPlane(const SbVec3f &normal, float
distance)
SbPlane(const SbVec3f &normal, const SbVec3f
&point)
Constructors. p0, p1, and p2 represent three points in
the plane. normal is a normal vector, distance is distance
from origin to plane along normal vector, and point is a point in
3-space for the plane to pass through.
void offset(float d)
Offset a plane by a given distance.
SbBool intersect(const SbLine &l, SbVec3f
&intersection) const
Intersect line and plane, returning TRUE if there is an intersection, FALSE if
line is parallel to plane.
void transform(const SbMatrix &matrix)
Transforms the plane by the given matrix.
SbBool isInHalfSpace(const SbVec3f &point)
const
Returns TRUE if the given point is within the half-space defined by the
plane.
const SbVec3f & getNormal() const
Returns normal vector to plane.
float getDistanceFromOrigin() const
Returns distance from origin to plane.
int operator ==(const SbPlane &p1, const SbPlane
&p2)
int operator !=(const SbPlane &p1, const SbPlane
&p2)
Equality/inequality comparison operators.
SbVec3f, SbLine