SbViewportRegion(3IV)() | SbViewportRegion(3IV)() |
SbViewportRegion — class for representing a viewport
SbViewportRegion
#include <Inventor/SbViewportRegion.h>
Methods from class SbViewportRegion:
SbViewportRegion()
SbViewportRegion(short width, short height)
SbViewportRegion(SbVec2s winSize)
SbViewportRegion(const SbViewportRegion
&vpReg)
void setWindowSize(short width, short height)
void setWindowSize(SbVec2s winSize)
void setViewport(float left, float bottom, float
width, float height)
void setViewport(SbVec2f origin, SbVec2f size)
void setViewportPixels(short left, short bottom, short
width, short height)
void setViewportPixels(SbVec2s origin, SbVec2s
size)
const SbVec2s & getWindowSize() const
const SbVec2f & getViewportOrigin() const
const SbVec2s & getViewportOriginPixels()
const
const SbVec2f & getViewportSize() const
const SbVec2s & getViewportSizePixels() const
float getViewportAspectRatio() const
void scaleWidth(float ratio)
void scaleHeight(float ratio)
void setPixelsPerInch(float ppi)
float getPixelsPerInch() const
float getPixelsPerPoint() const
friend int operator ==(const SbViewportRegion
®1, const SbViewportRegion ®2)
This class represents the active viewport region in a display window. It contains the screen-space size of the window as well as the origin and size of the viewport within the window. By default, the viewport is the same as the full window. Methods allow the viewport to be set either in terms of screen-space pixels or as normalized coordinates, where (0,0) is the lower-left corner of the window and (1,1) is the upper-right corner.
SbViewportRegion()
SbViewportRegion(short width, short height)
SbViewportRegion(SbVec2s winSize)
SbViewportRegion(const SbViewportRegion
&vpReg)
Constructors of various kinds.
void setWindowSize(short width, short height)
Changes window size to given width and height in pixels.
void setWindowSize(SbVec2s winSize)
Changes window size to given width and height in pixels, given as
SbVec2s.
void setViewport(float left, float bottom, float
width, float height)
Sets viewport to given region, specified as normalized window coordinates:
(0,0) is the lower-left corner, (1,1) is the upper-right.
void setViewport(SbVec2f origin, SbVec2f size)
Sets viewport to region with given origin (lower-left corner) and size, given
as normalized coordinate vectors.
void setViewportPixels(short left, short bottom, short
width, short height)
Sets viewport to given region, specified as pixel coordinates in window: (0,0)
is the lower-left corner.
void setViewportPixels(SbVec2s origin, SbVec2s
size)
Sets viewport to region with given origin (lower-left corner) and size, given
as pixel coordinates.
const SbVec2s & getWindowSize() const
Returns window size in pixels.
const SbVec2f & getViewportOrigin() const
Returns viewport origin in normalized coordinates.
const SbVec2s & getViewportOriginPixels()
const
Returns viewport origin in pixels.
const SbVec2f & getViewportSize() const
Returns viewport size in normalized coordinates.
const SbVec2s & getViewportSizePixels() const
Returns viewport size in pixels.
float getViewportAspectRatio() const
Returns aspect ratio (width/height) of viewport.
void scaleWidth(float ratio)
void scaleHeight(float ratio)
Scales viewport within window to be the given ratio of its current width or
height, leaving the resulting viewport centered about the same point as the
current one.
void setPixelsPerInch(float ppi)
float getPixelsPerInch() const
Sets/returns the pixel-per-inch ratio for the display device the viewport is
part of. The default value is 72 (1 pixel per printer's point).
float getPixelsPerPoint() const
Convenience function that returns number of pixels per printer's point.
friend int operator ==(const SbViewportRegion
®1, const SbViewportRegion ®2)
Equality comparison operator.
SbVec2f, SbVec2s