SoArray(3IV)() | SoArray(3IV)() |
SoArray — group node that creates a regular IxJxK array of copies of its children
SoBase > SoFieldContainer > SoNode > SoGroup > SoArray
#include <Inventor/nodes/SoArray.h>
enum Origin {
SoArray::FIRST First copy is rendered at the current local origin; all
other copies are distributed relative to it
SoArray::CENTER Copies are distributed relative to the center of the
array
SoArray::LAST Last copy is rendered at the current local origin; all
other copies are distributed relative to it
}
Fields from class SoArray:
SoSFShort numElements1
SoSFShort numElements2
SoSFShort numElements3
SoSFVec3f separation1
SoSFVec3f separation2
SoSFVec3f separation3
SoSFEnum origin
Methods from class SoArray:
SoArray()
static SoType getClassTypeId()
Methods from class SoGroup:
void addChild(SoNode *child)
void insertChild(SoNode *child, int newChildIndex)
SoNode * getChild(int index) const
int findChild(const SoNode *child) const
int getNumChildren() const
void removeChild(int index)
void removeChild(SoNode *child)
void removeAllChildren()
void replaceChild(int index, SoNode *newChild)
void replaceChild(SoNode *oldChild, SoNode
*newChild)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This group node traverses its children, in order, several times, creating a regular 3D array of copies of them. The number of copies in each of the three directions is specified by fields, as are the vectors used to separate the copies in each of the three dimensions.
For example, an SoArray node can be used to create a 2x3x4 array of copies of its children, where the separation vectors between adjacent copies in the three array dimensions are (1,2,3), (-4,-5,-6), and (7,8,9), respectively. The base point of the array can be set to one of several values, as described in the origin field.
Copies are traversed so that the first dimension cycles most quickly, followed by the second, and then the third. This order is important because SoArray sets the current switch value to N before traversing the children for the Nth time (for use with inherited switch values - see SoSwitch).
SoSFShort numElements1
SoSFShort numElements2
SoSFShort numElements3
Number of elements in each of the three array dimensions.
SoSFVec3f separation1
SoSFVec3f separation2
SoSFVec3f separation3
Separation vector in each of the three array dimensions.
SoSFEnum origin
Defines the base point from which copies are distributed.
SoArray()
Creates an array node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoRayPickAction
Traverses all children for each array element, saving and restoring state
before and after each traversal.
SoSearchAction
Traverses all children once, setting the inherited switch value to
SO_SWITCH_ALL first.
Array {
numElements1 1 numElements2 1 numElements3 1 separation1 1 0 0 separation2 0 1 0 separation3 0 0 1 origin FIRST
}
SoMultipleCopy, SoSwitch