SoBaseColor(3IV)() | SoBaseColor(3IV)() |
SoBaseColor — node that defines an object's base color
SoBase > SoFieldContainer > SoNode > SoBaseColor
#include <Inventor/nodes/SoBaseColor.h>
Fields from class SoBaseColor:
SoMFColor rgb
Methods from class SoBaseColor:
SoBaseColor()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node defines the base color (or colors) of subsequent shape nodes in the scene graph. SoBaseColor sets only the diffuse color(s) of the current material and has no effect on the material's other attributes.
SoMFColor rgb
RGB color(s).
SoBaseColor()
Creates a base color node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction
Sets the current base color in the state.
BaseColor {
rgb 0.8 0.8 0.8
}
SoMaterial, SoPackedColor