SoByteStream(3IV)() | SoByteStream(3IV)() |
SoByteStream — converts scene graph objects to character byte streams
SoByteStream
#include <Inventor/misc/SoByteStream.h>
Methods from class SoByteStream:
SoByteStream()
~SoByteStream()
void convert(SoNode *node, SbBool binaryFormat =
TRUE)
void convert(SoPath *path, SbBool binaryFormat =
TRUE)
void convert(SoPathList *pathList, SbBool binaryFormat
= TRUE)
void * getData()
uint32_t getNumBytes()
static SoPathList * unconvert(SoByteStream
*byteStream)
static SoPathList * unconvert(void *data, uint32_t
numBytes)
This class creates a byte stream representation of a scene graph, using an SoWriteAction to write path lists to an in-memory buffer. Byte streams are commonly used to transfer data in copy and paste operations. (The SoXtClipboard class passes SoByteStream data during copy and paste.)
SoByteStream()
~SoByteStream()
Constructor and destructor.
void convert(SoNode *node, SbBool binaryFormat =
TRUE)
void convert(SoPath *path, SbBool binaryFormat =
TRUE)
void convert(SoPathList *pathList, SbBool binaryFormat
= TRUE)
These convert the passed scene graph object(s) into a byte stream. The caller
may specify whether the byte stream is written in binary (TRUE) or ASCII
(FALSE) format, and can pass the object(s) by node, path, or pathList.
void * getData()
uint32_t getNumBytes()
These return the data and number of bytes from the last convert()
operation. This byte stream format is well suited to data transfers, like
copy and paste.
static SoPathList * unconvert(SoByteStream
*byteStream)
static SoPathList * unconvert(void *data, uint32_t
numBytes)
These take byte stream data and unconvert it back to scene graph objects. The
objects are returned in a path list.
SoXtClipboard