DOKK / manpages / debian 12 / inventor-doc / SoCallbackAction.3iv.en
SoCallbackAction(3IV)() SoCallbackAction(3IV)()

SoCallbackAction — performs a generic traversal of the scene graph

SoAction > SoCallbackAction

#include <Inventor/actions/SoCallbackAction.h>


typedef void SoTriangleCB(void *userData,
SoCallbackAction *action,
const SoPrimitiveVertex *v1,
const SoPrimitiveVertex *v2,
const SoPrimitiveVertex *v3)

typedef void SoLineSegmentCB(void *userData,
SoCallbackAction *action,
const SoPrimitiveVertex *v1,
const SoPrimitiveVertex *v2)

typedef void SoPointCB(void *userData,
SoCallbackAction *action,
const SoPrimitiveVertex *v)

typedef SoCallbackAction::Response SoCallbackActionCB(void *userData,
SoCallbackAction *action,
const SoNode *node)


enum Response {

SoCallbackAction::CONTINUE Continue traversal as if nothing happened

SoCallbackAction::ABORT Abort traversal

SoCallbackAction::PRUNE Do not traverse node's children, but continue traversal

}


Methods from class SoCallbackAction:


SoCallbackAction()

void addPreCallback(SoType type, SoCallbackActionCB *cb, void *data)

void addPostCallback(SoType type, SoCallbackActionCB *cb, void *data)

void addPreTailCallback(SoCallbackActionCB *cb, void *data)

void addPostTailCallback(SoCallbackActionCB *cb, void *data)

void addTriangleCallback(SoType type, SoTriangleCB *cb, void *data)

void addLineSegmentCallback(SoType type, SoLineSegmentCB *cb, void *data)

void addPointCallback(SoType type, SoPointCB *cb, void *data)

float getComplexity() const

SoComplexity::Type getComplexityType() const

int32_t getNumCoordinates() const

const SbVec3f & getCoordinate3(int index) const

const SbVec4f & getCoordinate4(int index) const

SoDrawStyle::Style getDrawStyle() const

unsigned short getLinePattern() const

float getLineWidth() const

float getPointSize() const

const SbName & getFontName() const

float getFontSize() const

SoLightModel::Model getLightModel() const

const SbVec3f & getLightAttenuation() const

void getMaterial(SbColor &ambient, SbColor &diffuse, SbColor &specular, SbColor &emission, float &shininess, float &transparency, int mtlIndex = 0) const

SoMaterialBinding::Binding getMaterialBinding() const

long getNumNormals() const

const SbVec3f & getNormal(int index) const

SoNormalBinding::Binding getNormalBinding() const

int32_t getNumProfileCoordinates() const

const SbVec2f & getProfileCoordinate2(int index) const

const SbVec3f & getProfileCoordinate3(int index) const

const SoNodeList & getProfile() const

SoShapeHints::VertexOrdering getVertexOrdering() const

SoShapeHints::ShapeType getShapeType() const

SoShapeHints::FaceType getFaceType() const

float getCreaseAngle() const

int32_t getNumTextureCoordinates() const

const SbVec2f & getTextureCoordinate2(int index) const

const SbVec4f & getTextureCoordinate4(int index) const

SoTextureCoordinateBinding::Binding getTextureCoordinateBinding() const

const SbColor & getTextureBlendColor() const

const unsigned char * getTextureImage(SbVec2s &size, int &numComps) const

const SbMatrix & getTextureMatrix() const

SoTexture2::Model getTextureModel() const

SoTexture2::Wrap getTextureWrapS() const

SoTexture2::Wrap getTextureWrapT() const

const SbMatrix & getModelMatrix() const

SoUnits::Units getUnits() const

float getFocalDistance() const

const SbMatrix & getProjectionMatrix() const

const SbMatrix & getViewingMatrix() const

const SbViewVolume & getViewVolume() const

SoPickStyle::Style getPickStyle() const

int32_t getSwitch() const


Methods from class SoAction:


virtual void apply(SoNode *node)

virtual void apply(SoPath *path)

virtual void apply(const SoPathList &pathList, SbBool obeysRules = FALSE)

static SoType getClassTypeId()

virtual SoType getTypeId()

virtual SbBool isOfType(SoType type)

virtual void invalidateState()

This action defines a generic traversal of the scene graph. The user can specify callback functions for node types or paths; when those node types or paths are encountered during traversal, the user's callback function is called.

In addition, callback functions can be registered for primitives generated by shapes in the scene graph. Most shape types can generate primitives that represent or approximate their geometries. Triangle primitives are used for all surfaces (such as cubes, face sets, or 3D text), line segment primitives are used for line shapes, and point primitives are used for point shapes. Note that the type of primitives generated for a shape is the same, regardless of drawing style or other properties.

Most of the methods on this class access information from the traversal state. They should be called only by callback functions that are invoked during traversal, so there is a valid state to work with.


SoCallbackAction()

The constructor.



void addPreCallback(SoType type, SoCallbackActionCB *cb, void *data)

void addPostCallback(SoType type, SoCallbackActionCB *cb, void *data)

These add a callback function to call when a node of the given type is encountered during traversal. The PreCallback is called just before the node is traversed, and the PostCallback is called just after. The value returned by a callback function indicates whether the action should continue with the traversal.



void addPreTailCallback(SoCallbackActionCB *cb, void *data)

void addPostTailCallback(SoCallbackActionCB *cb, void *data)

These can be used to set up callback functions to call when the action is applied to a path. The functions are called just before or after the node at the tail of the path is traversed.



void addTriangleCallback(SoType type, SoTriangleCB *cb, void *data)

void addLineSegmentCallback(SoType type, SoLineSegmentCB *cb, void *data)

void addPointCallback(SoType type, SoPointCB *cb, void *data)

Routines to add callbacks for generated primitives (triangles, line segments, and points) for all shapes of the given type. The callback function will be called for each primitive generated for all shapes of or derived from that type.



float getComplexity() const

SoComplexity::Type getComplexityType() const

Returns complexity information from the state.



int32_t getNumCoordinates() const

const SbVec3f & getCoordinate3(int index) const

const SbVec4f & getCoordinate4(int index) const

Returns the current coordinates from the state.



SoDrawStyle::Style getDrawStyle() const

unsigned short getLinePattern() const

float getLineWidth() const

float getPointSize() const

Returns the current drawing style information from the state.



const SbName & getFontName() const

float getFontSize() const

Returns the current font information from the state.



SoLightModel::Model getLightModel() const

const SbVec3f & getLightAttenuation() const

Returns the current lighting model information from the state.



void getMaterial(SbColor &ambient, SbColor &diffuse, SbColor &specular, SbColor &emission, float &shininess, float &transparency, int mtlIndex = 0) const

SoMaterialBinding::Binding getMaterialBinding() const

Returns the current material information from the state. Providing a mtlIndex will return the material defined for that index.



long getNumNormals() const

const SbVec3f & getNormal(int index) const

SoNormalBinding::Binding getNormalBinding() const

Returns the current normal information from the state.



int32_t getNumProfileCoordinates() const

const SbVec2f & getProfileCoordinate2(int index) const

const SbVec3f & getProfileCoordinate3(int index) const

const SoNodeList & getProfile() const

Returns the current profiles and their coordinates from the state.



SoShapeHints::VertexOrdering getVertexOrdering() const

SoShapeHints::ShapeType getShapeType() const

SoShapeHints::FaceType getFaceType() const

float getCreaseAngle() const

Returns the current shape hints from the state.



int32_t getNumTextureCoordinates() const

const SbVec2f & getTextureCoordinate2(int index) const

const SbVec4f & getTextureCoordinate4(int index) const

SoTextureCoordinateBinding::Binding getTextureCoordinateBinding() const

const SbColor & getTextureBlendColor() const

const unsigned char * getTextureImage(SbVec2s &size, int &numComps) const

Returns texture information from the state. getNumTextureCoordinates() returns 0 if texture coordinates are generated by a function. getTextureImage() returns NULL if no texture is enabled.



const SbMatrix & getTextureMatrix() const

SoTexture2::Model getTextureModel() const

SoTexture2::Wrap getTextureWrapS() const

SoTexture2::Wrap getTextureWrapT() const

Returns the current texture mapping information from the state.



const SbMatrix & getModelMatrix() const

SoUnits::Units getUnits() const

Returns the current modeling transformation and the current units from the state.



float getFocalDistance() const

const SbMatrix & getProjectionMatrix() const

const SbMatrix & getViewingMatrix() const

const SbViewVolume & getViewVolume() const

Returns the current camera and viewing information from the state.



SoPickStyle::Style getPickStyle() const

Returns the current picking style.



int32_t getSwitch() const

Returns the current switch value.


SoCallback, SoEventCallback, SoShape