SoCube(3IV)() | SoCube(3IV)() |
SoCube — cube shape node
SoBase > SoFieldContainer > SoNode > SoShape > SoCube
#include <Inventor/nodes/SoCube.h>
Fields from class SoCube:
SoSFFloat width
SoSFFloat height
SoSFFloat depth
Methods from class SoCube:
SoCube()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.
Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side up when the top of the cube is tilted away from the camera.
SoSFFloat width
SoSFFloat height
SoSFFloat depth
Sizes in the x, y, and z dimensions, respectively.
SoCube()
Creates a cube node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction
Draws cube based on the current coordinates, materials, drawing style, and so
on.
SoRayPickAction
Intersects the ray with the cube. The face of the cube that was picked is
available from the SoCubeDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses the cube.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked
for each successive triangle that approximates the cube.
Cube {
width 2 height 2 depth 2
}
SoCone, SoCubeDetail, SoCylinder, SoSphere