SoCylinder(3IV)() | SoCylinder(3IV)() |
SoCylinder — cylinder shape node
SoBase > SoFieldContainer > SoNode > SoShape > SoCylinder
#include <Inventor/nodes/SoCylinder.h>
enum Part {
SoCylinder::SIDES The cylindrical part
SoCylinder::TOP The top circular face
SoCylinder::BOTTOM The bottom circular face
SoCylinder::ALL All parts
}
Fields from class SoCylinder:
SoSFBitMask parts
SoSFFloat radius
SoSFFloat height
Methods from class SoCylinder:
SoCylinder()
void addPart(SoCylinder::Part part)
void removePart(SoCylinder::Part part)
SbBool hasPart(SoCylinder::Part part) const
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node represents a simple capped cylinder centered around the y-axis. By default, the cylinder is centered at (0,0,0) and has a default size of -1 to +1 in all three dimensions. You can use the radius and height fields to create a cylinder with a different size.
The cylinder is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
If the current material binding is PER_PART or PER_PART_INDEXED, the first current material is used for the sides of the cylinder, the second is used for the top, and the third is used for the bottom. Otherwise, the first material is used for the entire cylinder.
When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the yz-plane. For the top and bottom, a circle is cut out of the texture square and applied to the top or bottom circle. The top texture appears right side up when the top of the cylinder is tilted toward the camera, and the bottom texture appears right side up when the top of the cylinder is tilted away from the camera.
SoSFBitMask parts
Visible parts of cylinder.
SoSFFloat radius
SoSFFloat height
Define the cylinder's height and radius; values must be greater than 0.0.
SoCylinder()
Creates a cylinder node with default settings.
void addPart(SoCylinder::Part part)
void removePart(SoCylinder::Part part)
These are convenience functions that make it easy to turn on or off a part of
the cylinder.
SbBool hasPart(SoCylinder::Part part) const
This convenience function returns whether a given part is on or off.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction
Draws cylinder based on the current coordinates, materials, drawing style, and
so on.
SoRayPickAction
Intersects the ray with the cylinder. The part of the cylinder that was picked
is available from the SoCylinderDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses the cylinder.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked
for each successive triangle that approximates the cylinder.
Cylinder {
parts ALL radius 1 height 2
}
SoCone, SoCube, SoCylinderDetail, SoSphere