SoDecomposeVec4f(3IV)() | SoDecomposeVec4f(3IV)() |
SoDecomposeVec4f — decomposes 4D vectors into floating-point values
SoBase > SoFieldContainer > SoEngine > SoDecomposeVec4f
#include <Inventor/engines/SoCompose.h>
Inputs from class SoDecomposeVec4f:
SoMFVec4f vector
Outputs from class SoDecomposeVec4f:
(SoMFFloat) x
(SoMFFloat) y
(SoMFFloat) z
(SoMFFloat) w
Methods from class SoDecomposeVec4f:
SoDecomposeVec4f()
Methods from class SoEngine:
static SoType getClassTypeId()
virtual int getOutputs(SoEngineOutputList &list)
const
SoEngineOutput * getOutput(const SbName
&outputName) const
SbBool getOutputName(const SoEngineOutput *output,
SbName &outputName) const
SoEngine * copy() const
static SoEngine * getByName(const SbName
&name)
static int getByName(const SbName &name,
SoEngineList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This engine takes as input a 4D vector, and decomposes it into four single floating-point values.
The input can have multiple values, allowing the engine to decompose several vectors in parallel.
SoMFVec4f vector
Vector to be decomposed.
(SoMFFloat) x
First component of the vector.
(SoMFFloat) y
Second component of the vector.
(SoMFFloat) z
Third component of the vector.
(SoMFFloat) w
Fourth component of the vector.
SoDecomposeVec4f()
Constructor
DecomposeVec4f {
vector 0 0 0 0
}
SoComposeVec4f, SoEngineOutput