SoGLRenderAction(3IV)() | SoGLRenderAction(3IV)() |
SoGLRenderAction — renders a scene graph using OpenGL
SoAction > SoGLRenderAction
#include <Inventor/actions/SoGLRenderAction.h>
typedef AbortCode SoGLRenderAbortCB(void
*userData)
typedef void SoGLRenderPassCB(void *userData)
enum TransparencyType {
SoGLRenderAction::SCREEN_DOOR Uses stipple patterns for screen-door
transparency
SoGLRenderAction::ADD Uses additive alpha blending
SoGLRenderAction::DELAYED_ADD Uses additive blending, rendering all
transparent objects after opaque ones
SoGLRenderAction::SORTED_OBJECT_ADD Same as DELAYED_ADD, but sorts
transparent objects by distances of bounding boxes from camera
SoGLRenderAction::BLEND Uses multiplicative alpha blending
SoGLRenderAction::DELAYED_BLEND Uses multiplicative alpha blending,
rendering all transparent objects after opaque ones
SoGLRenderAction::SORTED_OBJECT_BLEND Same as DELAYED_BLEND, but sorts
transparent objects by distances of bounding boxes from camera
}
enum AbortCode {
SoGLRenderAction::CONTINUE Continue traversal as usual
SoGLRenderAction::ABORT Stop traversing the rest of the graph
SoGLRenderAction::PRUNE Do not traverse this node or its children, but
continue
SoGLRenderAction::DELAY Delay rendering of this node until the second
pass
}
Methods from class SoGLRenderAction:
SoGLRenderAction(const SbViewportRegion
&viewportRegion)
void setViewportRegion(const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion()
const
void setUpdateArea(const SbVec2f &origin, const
SbVec2f &size)
void getUpdateArea(SbVec2f &origin, SbVec2f
&size) const
void setAbortCallback(SoGLRenderAbortCB *func, void
*userData)
void setTransparencyType(TransparencyType type)
TransparencyType getTransparencyType() const
void setSmoothing(SbBool smooth)
SbBool isSmoothing() const
void setNumPasses(int num)
int getNumPasses() const
void setPassUpdate(SbBool flag)
SbBool isPassUpdate() const
void setPassCallback(SoGLRenderPassCB *func, void
*userData)
void setCacheContext(uint32_t context)
uint32_t getCacheContext() const
Methods from class SoAction:
virtual void apply(SoNode *node)
virtual void apply(SoPath *path)
virtual void apply(const SoPathList &pathList,
SbBool obeysRules = FALSE)
static SoType getClassTypeId()
virtual SoType getTypeId()
virtual SbBool isOfType(SoType type)
virtual void invalidateState()
This class traverses a scene graph and renders it using the OpenGL graphics library. It assumes that a valid window has been created and initialized for proper OpenGL rendering. The SoXtRenderArea class or any of its subclasses may be used to create such a window.
SoGLRenderAction(const SbViewportRegion
&viewportRegion)
Constructor. The parameter defines the viewport region into which rendering
will take place.
void setViewportRegion(const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion()
const
Changes/returns viewport region to use for rendering.
void setUpdateArea(const SbVec2f &origin, const
SbVec2f &size)
void getUpdateArea(SbVec2f &origin, SbVec2f
&size) const
Sets/returns the current update area, which is the rectangular area of the
viewport region that will actually be rendered into. This can be used for
partial updates in applications that can manage them. The update area is
specified in normalized viewport coordinates, where (0,0) is the lower left
corner of the viewport and (1,1) is the upper right corner. The area is
specified or returned as an origin and a size.
void setAbortCallback(SoGLRenderAbortCB *func, void
*userData)
Sets callback to call during rendering to test for an abort condition. It will
be called for each node that is traversed. This allows applications to
terminate rendering prematurely if some condition occurs. The callback
function should return one of the AbortCode codes to indicate whether
traversal should continue. Use of the various codes in a callback can allow
applications to modify Inventor's default order of rendering objects in a
scene graph.
void setTransparencyType(TransparencyType type)
TransparencyType getTransparencyType() const
Sets/returns transparency quality level to use when rendering. The default is
SCREEN_DOOR. (Note that SCREEN_DOOR transparency does not work in the case
where transparency values are specified for each vertex of a shape. If this
is the case, use one of the other transparency types.)
void setSmoothing(SbBool smooth)
SbBool isSmoothing() const
Sets/returns smoothing flag. When on, smoothing uses OpenGL's line- and
point-smoothing features to provide cheap antialiasing of lines and points.
The default is FALSE.
void setNumPasses(int num)
int getNumPasses() const
Sets/returns number of rendering passes for multipass rendering. Specifying
more than one pass will result in antialiasing of the rendered scene, using
OpenGL's accumulation buffer. (Camera nodes typically move their viewpoints
a little bit for each pass to achieve the antialiasing.) Each additional
pass provides better antialiasing, but requires more rendering time The
default is 1 pass.
void setPassUpdate(SbBool flag)
SbBool isPassUpdate() const
Sets/returns a flag indicating whether intermediate results are displayed
after each antialiasing pass for progressive improvement (default is
FALSE).
void setPassCallback(SoGLRenderPassCB *func, void
*userData)
Sets a callback function to invoke between passes when antialiasing. Passing
NULL (which is the default state) will cause a clear of the color and depth
buffers to be performed.
void setCacheContext(uint32_t context)
uint32_t getCacheContext() const
Sets/returns the OpenGL cache context. A cache context is just an integer
identifying when OpenGL display lists (which are used for render caching)
can be shared between render actions; for example, see the documentation on
GLX contexts for information on when OpenGL display lists can be shared
between GLX windows.
SoSeparator, SoXtRenderArea