SoGetMatrixAction(3IV)() | SoGetMatrixAction(3IV)() |
SoGetMatrixAction — computes transformation matrix for subgraph
SoAction > SoGetMatrixAction
#include <Inventor/actions/SoGetMatrixAction.h>
Methods from class SoGetMatrixAction:
SoGetMatrixAction(const SbViewportRegion
&newRegion)
void setViewportRegion(const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion()
const
SbMatrix & getMatrix()
SbMatrix & getInverse()
SbMatrix & getTextureMatrix()
SbMatrix & getTextureInverse()
Methods from class SoAction:
virtual void apply(SoNode *node)
virtual void apply(SoPath *path)
virtual void apply(const SoPathList &pathList,
SbBool obeysRules = FALSE)
static SoType getClassTypeId()
virtual SoType getTypeId()
virtual SbBool isOfType(SoType type)
virtual void invalidateState()
This action computes transformation matrices for a given subgraph. It computes the cumulative transformation matrix and its inverse, along with a cumulative texture transformation matrix and its inverse.
This action is unlike most others in that it does not traverse downwards from groups. When applied to a node, it computes the matrix for just that node. (This makes sense for transformation nodes, but not for others, really.) It is much more useful when applied to a path. When applied to a path, it gathers the transformation info for all nodes in the path and those that affect nodes in the path, but it stops when it hits the last node in the path; it does not traverse downwards from it as other actions (such as rendering) do. This behavior makes the most sense for this action.
SoGetMatrixAction(const SbViewportRegion
&newRegion)
Constructor takes viewport region to use for picking. Even though the matrix
computation may not involve a window per se, some nodes need this
information to determine their placement.
void setViewportRegion(const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion()
const
Sets/returns current viewport region to use for action.
SbMatrix & getMatrix()
SbMatrix & getInverse()
Returns cumulative transformation matrix and its inverse. Warning: the
matrices returned by these routines should not be changed (unless you are
implementing your own transformation nodes).
SbMatrix & getTextureMatrix()
SbMatrix & getTextureInverse()
Returns cumulative texture transformation matrix and its inverse. Warning: the
matrices returned by these routines should not be changed (unless you are
implementing your own transformation nodes).
SoGetBoundingBoxAction