SoGroup(3IV)() | SoGroup(3IV)() |
SoGroup — base class for all group nodes
SoBase > SoFieldContainer > SoNode > SoGroup
#include <Inventor/nodes/SoGroup.h>
Methods from class SoGroup:
SoGroup()
SoGroup(int nChildren)
void addChild(SoNode *child)
void insertChild(SoNode *child, int newChildIndex)
SoNode * getChild(int index) const
int findChild(const SoNode *child) const
int getNumChildren() const
void removeChild(int index)
void removeChild(SoNode *child)
void removeAllChildren()
void replaceChild(int index, SoNode *newChild)
void replaceChild(SoNode *oldChild, SoNode
*newChild)
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node defines the base class for all group nodes. SoGroup is a node that contains an ordered list of child nodes. The ordering of the child nodes represents the traversal order for all operations (for example, rendering, picking, and so on). This node is simply a container for the child nodes and does not alter the traversal state in any way. During traversal, state accumulated for a child is passed on to each successive child and then to the parents of the group (SoGroup does not push or pop traversal state as SoSeparator does).
SoGroup()
Creates an empty group node.
SoGroup(int nChildren)
Constructor that takes approximate number of children. Space is allocated for
pointers to the children, but the group does not contain any actual child
nodes.
void addChild(SoNode *child)
Adds a child as last one in group.
void insertChild(SoNode *child, int newChildIndex)
Adds a child so that it becomes the one with the given index.
SoNode * getChild(int index) const
Returns pointer to child node with the given index.
int findChild(const SoNode *child) const
Finds index of given child within group. Returns -1 if not found.
int getNumChildren() const
Returns number of children.
void removeChild(int index)
Removes child with given index from group.
void removeChild(SoNode *child)
Removes first instance of given child from group.
void removeAllChildren()
Removes all children from group.
void replaceChild(int index, SoNode *newChild)
Replaces child with given index with new child.
void replaceChild(SoNode *oldChild, SoNode
*newChild)
Replaces first instance of given child with new child.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoHandleEventAction, SoRayPickAction
Traverses each child in order.
SoGetMatrixAction
Does nothing unless the group is in the middle of the path chain the action is
being applied to. If so, the children up to and including the next node in
the chain are traversed.
SoSearchAction
If searching for group nodes, compares with this group. Otherwise, continues
to search children.
SoWriteAction
Writes out the group node. This method also deals with any field data
associated with the group node. As a result, this method is used for most
subclasses of SoGroup as well.
Group { }
SoArray, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch