SoIndexedFaceSet(3IV)() | SoIndexedFaceSet(3IV)() |
SoIndexedFaceSet — indexed polygonal face shape node
SoBase > SoFieldContainer > SoNode > SoShape > SoVertexShape > SoIndexedShape > SoIndexedFaceSet
#include <Inventor/nodes/SoIndexedFaceSet.h>
Fields from class SoIndexedShape:
SoMFInt32 coordIndex
SoMFInt32 materialIndex
SoMFInt32 normalIndex
SoMFInt32 textureCoordIndex
Fields from class SoVertexShape:
SoSFNode vertexProperty
Methods from class SoIndexedFaceSet:
SoIndexedFaceSet()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node represents a 3D shape formed by constructing faces (polygons) from vertices located at the coordinates specified in the vertexProperty field (from SoVertexShape), or the current inherited state. For optimal performance, the vertexProperty field is recommended.
SoIndexedFaceSet uses the indices in the coordIndex field (from SoIndexedShape) to specify the polygonal faces. An index of SO_END_FACE_INDEX (-1) indicates that the current face has ended and the next one begins. For improved performance, arrange all the faces with only 3 vertices at beginning of the list, then all faces with 4 vertices, and finally all other faces.
The vertices of the faces are transformed by the current transformation matrix. The faces are drawn with the current light model and drawing style.
Treatment of the current material and normal binding is as follows: The PER_PART and PER_FACE bindings specify a material or normal for each face. PER_VERTEX specifies a material or normal for each vertex. The corresponding _INDEXED bindings are the same, but use the materialIndex or normalIndex indices (see SoIndexedShape). The default material binding is OVERALL. The default normal binding is PER_VERTEX_INDEXED.
If any normals (or materials) are specified, Inventor assumes you provide the correct number of them, as indicated by the binding. You will see unexpected results if you specify fewer normals (or materials) than the shape requires. If no normals are specified, they will be generated automatically.
Textures are applied as described for the SoIndexedShape class.
SoIndexedFaceSet()
Creates an indexed face set node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction
Draws faces based on the current coordinates, normals, materials, drawing
style, and so on.
SoRayPickAction
Picks faces based on the current coordinates and transformation. Details about
the intersection are returned in an SoFaceDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses all vertices of the face set with the
current transformation applied to them. Sets the center to the average of
the coordinates of all vertices.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked
for each successive triangle generated from each face in the set.
IndexedFaceSet {
vertexProperty NULL coordIndex 0 materialIndex -1 normalIndex -1 textureCoordIndex -1
}
SoCoordinate3, SoDrawStyle, SoFaceDetail, SoFaceSet, SoVertexProperty