SoInterpolateFloat(3IV)() | SoInterpolateFloat(3IV)() |
SoInterpolateFloat — interpolates floating-point values
SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateFloat
#include <Inventor/engines/SoInterpolate.h>
Inputs from class SoInterpolateFloat:
SoMFFloat input0
SoMFFloat input1
Inputs from class SoInterpolate:
SoSFFloat alpha
Outputs from class SoInterpolate:
(SoMFFloat) output
Methods from class SoInterpolateFloat:
SoInterpolateFloat()
Methods from class SoEngine:
static SoType getClassTypeId()
virtual int getOutputs(SoEngineOutputList &list)
const
SoEngineOutput * getOutput(const SbName
&outputName) const
SbBool getOutputName(const SoEngineOutput *output,
SbName &outputName) const
SoEngine * copy() const
static SoEngine * getByName(const SbName
&name)
static int getByName(const SbName &name,
SoEngineList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This engine linearly interpolates between two floating-point values, based on the alpha input value. The alpha value should be between 0.0 and 1.0.
The input fields can have multiple values, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.
SoMFFloat input0
SoMFFloat input1
The engine linearly interpolates from input0 to input1.
SoInterpolateFloat()
Constructor.
InterpolateFloat {
alpha 0 input0 0 input1 1
}
SoEngineOutput, SoInterpolateRotation, SoInterpolateVec2f, SoInterpolateVec3f, SoInterpolateVec4f