SoInterpolateVec4f(3IV)() | SoInterpolateVec4f(3IV)() |
SoInterpolateVec4f — interpolates 4D floating-point vectors
SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateVec4f
#include <Inventor/engines/SoInterpolate.h>
Inputs from class SoInterpolateVec4f:
SoMFVec4f input0
SoMFVec4f input1
Inputs from class SoInterpolate:
SoSFFloat alpha
Outputs from class SoInterpolate:
(SoMFVec4f) output
Methods from class SoInterpolateVec4f:
SoInterpolateVec4f()
Methods from class SoEngine:
static SoType getClassTypeId()
virtual int getOutputs(SoEngineOutputList &list)
const
SoEngineOutput * getOutput(const SbName
&outputName) const
SbBool getOutputName(const SoEngineOutput *output,
SbName &outputName) const
SoEngine * copy() const
static SoEngine * getByName(const SbName
&name)
static int getByName(const SbName &name,
SoEngineList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This engine linearly interpolates between two 4D vectors, based on the alpha input value. The alpha value should be between 0.0 and 1.0.
The input fields can have multiple vectors, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.
SoMFVec4f input0
SoMFVec4f input1
The engine linearly interpolates from input0 to input1.
SoInterpolateVec4f()
Constructor.
InterpolateVec4f {
alpha 0 input0 0 0 0 0 input1 0 0 0 0
}
SoEngineOutput, SoInterpolateFloat, SoInterpolateRotation, SoInterpolateVec2f, SoInterpolateVec3f