DOKK / manpages / debian 12 / inventor-doc / SoInterpolateVec4f.3iv.en
SoInterpolateVec4f(3IV)() SoInterpolateVec4f(3IV)()

SoInterpolateVec4f — interpolates 4D floating-point vectors

SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateVec4f

#include <Inventor/engines/SoInterpolate.h>


Inputs from class SoInterpolateVec4f:


SoMFVec4f input0

SoMFVec4f input1


Inputs from class SoInterpolate:


SoSFFloat alpha


Outputs from class SoInterpolate:


(SoMFVec4f) output


Methods from class SoInterpolateVec4f:


SoInterpolateVec4f()


Methods from class SoEngine:


static SoType getClassTypeId()

virtual int getOutputs(SoEngineOutputList &list) const

SoEngineOutput * getOutput(const SbName &outputName) const

SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const

SoEngine * copy() const

static SoEngine * getByName(const SbName &name)

static int getByName(const SbName &name, SoEngineList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

This engine linearly interpolates between two 4D vectors, based on the alpha input value. The alpha value should be between 0.0 and 1.0.

The input fields can have multiple vectors, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.


SoMFVec4f input0

SoMFVec4f input1

The engine linearly interpolates from input0 to input1.



SoInterpolateVec4f()

Constructor.


InterpolateVec4f {

alpha 0 input0 0 0 0 0 input1 0 0 0 0
}

SoEngineOutput, SoInterpolateFloat, SoInterpolateRotation, SoInterpolateVec2f, SoInterpolateVec3f