SoLOD(3IV)() | SoLOD(3IV)() |
SoLOD — distance-based level-of-detail switching group node
SoBase > SoFieldContainer > SoNode > SoGroup > SoLOD
#include <Inventor/nodes/SoLOD.h>
Fields from class SoLOD:
SoMFFloat range
SoSFVec3f center
Methods from class SoLOD:
SoLOD()
static SoType getClassTypeId()
Methods from class SoGroup:
void addChild(SoNode *child)
void insertChild(SoNode *child, int newChildIndex)
SoNode * getChild(int index) const
int findChild(const SoNode *child) const
int getNumChildren() const
void removeChild(int index)
void removeChild(SoNode *child)
void removeAllChildren()
void replaceChild(int index, SoNode *newChild)
void replaceChild(SoNode *oldChild, SoNode
*newChild)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This group node is used to allow applications to switch between various representations of objects automatically. The children of this node typically represent the same object or objects at varying levels of detail, from highest detail to lowest. The distance from the world-space eye point to the transformed center of the LOD is computed, and one child is drawn, based on the values in the ranges field.
More precisely, if the distance from the world-space eyepoint to the transformed center is D and the ranges array contains LAST_RANGE+1 values (numbered 0...LAST_RANGE), then:
if D < ranges[0] : Child 0 is drawn
else if ranges[i-1] < D < ranges[i] : Child i is drawn
else if D > ranges[LAST_RANGE] : Child LAST_RANGE+1 is drawn
Thus, N ranges and N+1 children should be specified. If you specify too few children, the last child will be used for the extra ranges. If you specify too few ranges, the extra children will never be used.
It is often useful to define the lowest detail child to be an SoInfo node. This causes the object to completely disappear if it is far enough away from the eyepoint. Defining the highest detail child to be an SoInfo node can also be useful if you want the object to disappear if it gets too close to the eyepoint.
SoMFFloat range
World-space distances to use as switching criteria.
SoSFVec3f center
Object-space center of the model.
SoLOD()
Creates a distance-based level-of-detail node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoRayPickAction, SoCallbackAction
Only the child with the appropriate level of detail is traversed.
others
All implemented as for SoGroup.
LOD {
center 0 0 0 range [ ]
}
SoSwitch, SoGroup