SoMultipleCopy(3IV)() | SoMultipleCopy(3IV)() |
SoMultipleCopy — group node that traverses multiple times, applying matrices
SoBase > SoFieldContainer > SoNode > SoGroup > SoMultipleCopy
#include <Inventor/nodes/SoMultipleCopy.h>
Fields from class SoMultipleCopy:
SoMFMatrix matrix
Methods from class SoMultipleCopy:
SoMultipleCopy()
static SoType getClassTypeId()
Methods from class SoGroup:
void addChild(SoNode *child)
void insertChild(SoNode *child, int newChildIndex)
SoNode * getChild(int index) const
int findChild(const SoNode *child) const
int getNumChildren() const
void removeChild(int index)
void removeChild(SoNode *child)
void removeAllChildren()
void replaceChild(int index, SoNode *newChild)
void replaceChild(SoNode *oldChild, SoNode
*newChild)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This group node traverses its children, in order, several times, applying a different matrix each time. The matrices are stored in the multiple-value matrix field. Each matrix is concatenated to the current transformation matrix, and all of the children are traversed. This allows the user to put multiple copies of the same data in different locations easily and efficiently.
Traversing the Nth child sets the current switch value to N, for use with inherited switch values (see SoSwitch).
SoMFMatrix matrix
Set of matrices to apply to children.
SoMultipleCopy()
Creates a multiple copy node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoRayPickAction
Traverses all children for each matrix, saving and restoring state before and
after each traversal.
SoSearchAction
Traverses all children once, setting the inherited switch value to
SO_SWITCH_ALL first.
MultipleCopy {
matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
}
SoArray, SoSwitch