DOKK / manpages / debian 12 / inventor-doc / SoNormal.3iv.en
SoNormal(3IV)() SoNormal(3IV)()

SoNormal — node that defines surface normals for shapes

SoBase > SoFieldContainer > SoNode > SoNormal

#include <Inventor/nodes/SoNormal.h>


Fields from class SoNormal:


SoMFVec3f vector


Methods from class SoNormal:


SoNormal()

static SoType getClassTypeId()


Methods from class SoNode:


void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

This node defines a set of 3D surface normal vectors to be used by vertex-based shape nodes that follow it in the scene graph. This node does not produce a visible result during rendering; it simply replaces the current normals in the rendering state for subsequent nodes to use. This node contains one multiple-valued field that contains the normal vectors.

Surface normals are needed to compute lighting when the Phong lighting model is used. Most vertex-based shapes that use normals can compute default normals if none are specified, depending on the current normal binding.


SoMFVec3f vector

Surface normal vectors.



SoNormal()

Creates a surface normal node with default settings.



static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoRayPickAction

Sets the current normals in the traversal state.


Normal {

vector [ ]
}

SoCoordinate3, SoLightModel, SoNormalBinding, SoVertexShape