SoNormalBinding(3IV)() | SoNormalBinding(3IV)() |
SoNormalBinding — node that specifies how multiple surface normals are bound to shapes
SoBase > SoFieldContainer > SoNode > SoNormalBinding
#include <Inventor/nodes/SoNormalBinding.h>
enum Binding {
SoNormalBinding::OVERALL Whole object has same normal
SoNormalBinding::PER_PART One normal for each part of object
SoNormalBinding::PER_PART_INDEXED One normal for each part, indexed
SoNormalBinding::PER_FACE One normal for each face of object
SoNormalBinding::PER_FACE_INDEXED One normal for each face, indexed
SoNormalBinding::PER_VERTEX One normal for each vertex of object
SoNormalBinding::PER_VERTEX_INDEXED One normal for each vertex,
indexed
}
Fields from class SoNormalBinding:
SoSFEnum value
Methods from class SoNormalBinding:
SoNormalBinding()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node specifies how the current normals are bound to shapes that follow in the scene graph. Each shape node may interpret bindings differently.
The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing. For bindings that require multiple normals, be sure to have at least as many normals defined as are necessary; otherwise, errors will occur.
SoSFEnum value
Specifies how to bind normals to shapes.
SoNormalBinding()
Creates a normal binding node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current normal binding type.
NormalBinding {
value PER_VERTEX_INDEXED
}
SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape