SoPerspectiveCamera(3IV)() | SoPerspectiveCamera(3IV)() |
SoPerspectiveCamera — perspective camera node
SoBase > SoFieldContainer > SoNode > SoCamera > SoPerspectiveCamera
#include <Inventor/nodes/SoPerspectiveCamera.h>
Fields from class SoPerspectiveCamera:
SoSFFloat heightAngle
Fields from class SoCamera:
SoSFEnum viewportMapping
SoSFVec3f position
SoSFRotation orientation
SoSFFloat aspectRatio
SoSFFloat nearDistance
SoSFFloat farDistance
SoSFFloat focalDistance
Methods from class SoPerspectiveCamera:
SoPerspectiveCamera()
static SoType getClassTypeId()
Methods from class SoCamera:
void pointAt(const SbVec3f &targetPoint)
virtual void scaleHeight(float scaleFactor)
virtual SbViewVolume getViewVolume(float
useAspectRatio = 0.0) const
void viewAll(SoNode *sceneRoot, const SbViewportRegion
&vpRegion, float slack = 1.0)
void viewAll(SoPath *path, const SbViewportRegion
&vpRegion, float slack = 1.0)
SbViewportRegion getViewportBounds(const
SbViewportRegion ®ion) const
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid.
By default, the camera is located at (0,0,1) and looks along the negative z-axis; the position and orientation fields can be used to change these values. The heightAngle field defines the total vertical angle of the viewing volume; this and the aspectRatio field determine the horizontal angle.
SoSFFloat heightAngle
Vertical angle of the viewing volume.
SoPerspectiveCamera()
Creates a perspective camera node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoHandleEventAction, SoRayPickAction
Sets the viewport and camera information in the state.
PerspectiveCamera {
viewportMapping ADJUST_CAMERA position 0 0 1 orientation 0 0 1 0 aspectRatio 1 nearDistance 1 farDistance 10 focalDistance 5 heightAngle 0.785398
}
SbViewVolume, SoOrthographicCamera