SoResetTransform(3IV)() | SoResetTransform(3IV)() |
SoResetTransform — node that resets the current transformation to identity
SoBase > SoFieldContainer > SoNode > SoTransformation > SoResetTransform
#include <Inventor/nodes/SoResetTransform.h>
enum ResetType {
SoResetTransform::TRANSFORM Reset the current transformation to
identity
SoResetTransform::BBOX Reset the bounding box to empty
}
Fields from class SoResetTransform:
SoSFBitMask whatToReset
Methods from class SoResetTransform:
SoResetTransform()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node resets the current transformation to identity. It can be used to apply an absolute world space transformation afterwards, such as translating to a specific point from within a hierarchy. An SoResetTransform node should probably be used under an SoSeparator or SoTransformSeparator so it won't change transformations for the rest of the scene graph. An SoResetTransform node can also be used to reset the current bounding box to empty during traversal of an SoGetBoundingBoxAction, if the whatToReset field has the BBOX bit set.
SoSFBitMask whatToReset
Specifies which items to reset when the node is traversed.
SoResetTransform()
Creates a reset transformation node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoRayPickAction
If specified, resets current transformation matrix to identity.
SoGetBoundingBoxAction
If specified, resets current transformation matrix to identity and current
computed bounding box to be empty.
SoGetMatrixAction
Returns identity matrix.
ResetTransform {
whatToReset TRANSFORM
}
SoTransform