SoRotationXYZ(3IV)() | SoRotationXYZ(3IV)() |
SoRotationXYZ — node representing a 3D rotation about the x-, y-, or z-axis
SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotationXYZ
#include <Inventor/nodes/SoRotationXYZ.h>
enum Axis {
SoRotationXYZ::X The x-axis
SoRotationXYZ::Y The y-axis
SoRotationXYZ::Z The z-axis
}
Fields from class SoRotationXYZ:
SoSFEnum axis
SoSFFloat angle
Methods from class SoRotationXYZ:
SoRotationXYZ()
SbRotation getRotation() const
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node defines a 3D rotation about one of the three principal axes. The rotation is accumulated into the current transformation, which is applied to subsequent shapes.
SoSFEnum axis
Rotation axis.
SoSFFloat angle
Rotation angle (in radians), using the right-hand rule.
SoRotationXYZ()
Creates a rotation node with default settings.
SbRotation getRotation() const
Returns an SbRotation equivalent to the specified rotation.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoRayPickAction
Accumulates rotation transformation into the current transformation.
SoGetMatrixAction
Returns the matrix corresponding to the rotation.
RotationXYZ {
axis X angle 0
}
SoRotation, SoTransform