SoSpotLight(3IV)() | SoSpotLight(3IV)() |
SoSpotLight — node representing a spotlight source
SoBase > SoFieldContainer > SoNode > SoLight > SoSpotLight
#include <Inventor/nodes/SoSpotLight.h>
Fields from class SoSpotLight:
SoSFVec3f location
SoSFVec3f direction
SoSFFloat dropOffRate
SoSFFloat cutOffAngle
Fields from class SoLight:
SoSFBool on
SoSFFloat intensity
SoSFColor color
Methods from class SoSpotLight:
SoSpotLight()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node defines a spotlight style light source. A spotlight is placed at a fixed location in 3-space and illuminates in a cone along a particular direction. The intensity of the illumination drops off exponentially as a ray of light diverges from this direction toward the edges of the cone. The rate of drop-off and the angle of the cone are controlled by the dropOffRate and cutOffAngle fields.
SoSFVec3f location
Location of the source.
SoSFVec3f direction
Principal direction of illumination (center axis of cone).
SoSFFloat dropOffRate
Rate of intensity drop-off per change in angle from primary direction: 0 =
constant intensity, 1 = very sharp drop-off
SoSFFloat cutOffAngle
Angle (in radians) outside of which intensity is zero, measured from the
center axis of the cone to an edge.
SoSpotLight()
Creates a spotlight source node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction
Activates this light (if so specified) during traversal. All shape nodes that
come after this light in the scene graph are illuminated by this light. The
light's location is affected by the current transformation.
SpotLight {
on TRUE intensity 1 color 1 1 1 location 0 0 1 direction 0 0 -1 dropOffRate 0 cutOffAngle 0.785398
}
SoDirectionalLight, SoPointLight